TOTAL VOLUME:
$154.3b
24H VOL:
$228,458,490
24H TRANSACTIONS:
2,984,028,936
OPEN INTEREST:
$1,879,276,037
410,833
Markets across
40,345
events
MATCHED EVENTS:
4,363
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Weibo Gaming vs EDward Gaming
- Opinion
Weibo Gaming vs EDward Gaming - Opinion
1W
News
Positive
Negative
Neutral
Hover marker for details
Vol.
·
Resolves Nov 3, 2026
Time left: 12h:28m:05s
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In the upcoming KPL best-of-series match scheduled for 2026-11-03 10:00 UTC: if EDward Gaming wins the series, the market will resolve to "EDward Gaming"; if Weibo Gaming wins the series, the market will resolve to "Weibo Gaming". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: https://kpl.qq.com. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.
In the upcoming KPL best-of-series match scheduled for 2026-11-03 10:00 UTC: if EDward Gaming wins the series, the market will resolve to "EDward Gaming"; if Weibo Gaming wins the series, the market will resolve to "Weibo Gaming". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: https://kpl.qq.com. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.
Currently, prediction market odds offer a different perspective than many analyst forecasts for this matchup. While some analysts favor one team, this market reflects the collective wisdom of traders on Opinion. It’s common to see discrepancies between expert opinions and prediction market probabilities, as the market incorporates a wider range of information and potential outcomes. Examining these differences can be valuable when forming your own informed opinion about the likely result of the League of Legends match.
On Opinion, this market is priced through a continuous order book where traders can buy and sell contracts representing their belief about the outcome of the League of Legends match. The price of these contracts fluctuates based on supply and demand, effectively creating a real-time probability assessment. On Opinion, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. This dynamic pricing mechanism allows the market to quickly incorporate new information and adjust expectations as the event approaches. The current implied probability of a particular outcome is reflected in the price of its corresponding contract.
This market resolves around Nov 3, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. Resolution will be based on the official result of the League of Legends match between Weibo Gaming and EDward Gaming, as reported by the game’s official league administrators. The market will then determine which outcome – a win for Weibo Gaming or EDward Gaming – was the actual result, and settle accordingly. Traders who correctly predicted the winner will receive a payout based on the odds at the time of their trade.
Several factors could influence trading activity and shift the odds in this market. Any news regarding player form, team strategies, or potential roster changes for either Weibo Gaming or EDward Gaming could significantly impact the market. Unexpected announcements about the match schedule or venue could also create volatility. Furthermore, significant bets placed by influential traders on Opinion could cause noticeable price movements, as could broader shifts in sentiment within the esports community regarding the relative strengths of the two teams.