TOTAL VOLUME:
$134b
24H VOL:
$107,351,958
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,416,970,024
400,720
Markets across
30,097
events
MATCHED EVENTS:
2,633
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 4, 12:42 PM EST
Opinion
In the upcoming VCT best-of-series match scheduled for 2026-09-04 08:10 UTC: if Global Esports wins the series, the market will resolve to "Global Esports"; if Nongshim RedForce wins the series, the market will resolve to "Nongshim RedForce". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official VCT broadcast and https://valorantesports.com/; community coverage on vlr.gg may be used as a supplementary source. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.
In the upcoming VCT best-of-series match scheduled for 2026-09-04 08:10 UTC: if Global Esports wins the series, the market will resolve to "Global Esports"; if Nongshim RedForce wins the series, the market will resolve to "Nongshim RedForce". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official VCT broadcast and https://valorantesports.com/; community coverage on vlr.gg may be used as a supplementary source. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.
On Opinion, odds in this market reflect trader sentiment rather than traditional analyst forecasts. While analysts may weigh team performance, injuries, and past results, the market price incorporates all publicly available information and real-time betting action. Traders often react faster to news, meaning this market can diverge from slower-executing expert predictions, especially near key events or announcements that shift expectations.
On Opinion, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. On Opinion, this market is priced through a decentralized process where buyers and sellers negotiate contracts directly. The current probability reflects the most recent trade executed between users. This mechanism captures collective trader judgment, adjusting instantly to new information or shifts in confidence. Because it relies on actual trading activity rather than external polls, prices can change rapidly with each new bet or market update.
This market resolves around Sep 4, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result is determined by the official match conclusion, and the platform will finalize the market based on publicly available results. No internal criteria or platform-specific rules override the publicly confirmed event outcome.
In the run-up to resolution, this market could shift based on team announcements, player injuries, coaching changes, or pre-match media coverage that alters perceptions of competitiveness. Any unexpected developments—such as roster updates or tournament-format news—may also influence trader sentiment. As the event nears, even small updates can cause noticeable price swings, reflecting evolving expectations among participants on Opinion.