TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Zeu5 Esports vs 3v Team (BO5) - LRN Playoffs
opinion
predict

What is the result of Zeu5 Esports vs 3v Team?

Volume:
$47,411

Match Winner

 - Predict

Match Winner - Predict

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 11, 2026

Closed: Aug 11, 12:00 AM EST

predict

Predict

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
predict

Match Winner

View
99%
17%
Yes 99¢No 1¢
—
$4,997
$37,230
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: Z5 (-1.5) vs 3v Team (+1.5)

99%
28%
Yes 99¢No 1¢
—
$1,486
$1,575
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

99%
Yes 99¢No 1¢
—
$3,915
$94
N/A
N/A
N/A
Settled
Yes
predict

O/U 3.5 Games

98%
51%
Yes 98¢No 2¢
—
$1,993
$4,097
N/A
N/A
N/A
Settled
Yes
predict

Game 1 Winner

96%
Yes 96¢No 4¢
—
$546
$68
N/A
N/A
N/A
Settled
Yes
predict

Game 4 Winner

82%
Yes 82¢No 18¢
—
$3,005
$407
N/A
N/A
N/A
Settled
Yes
predict

Game 3 Winner

79%
Yes 79¢No 21¢
—
$4,987
$204
N/A
N/A
N/A
Settled
Yes
predict

O/U 4.5 Games

1%
89%
Yes 1¢No 99¢
—
$10
$3,155
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: Z5 (-2.5) vs 3v Team (+2.5)

1%
17%
Yes 1¢No 99¢
—
$1,001
$580
N/A
N/A
N/A
Settled
Yes
opinion

UCAM Esports Club vs GIANTX iTero

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 10

Description

This event group covers the LoL Upper bracket semifinal 2 match between Zeu5 Esports and 3v Team in the LRN Playoffs, scheduled for August 3 at 7:00PM ET. Markets include match winner, individual game winners, total games over/under, and game handicaps.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All markets share identical resolution logic and sources across platformsPrimary resolution logic: https://gol.gg/esports/home (with credible reporting backup)

Core resolution logic:

  • Match winner resolves to the team that wins the majority of games in the BO5 series
  • Game-specific markets resolve based on the winner of that particular game
  • Over/Under markets count completed games including those decided by forfeit/disqualification
  • Handicap markets resolve based on game differential after completed games
  • Cancellations, ties, or unresolved matches beyond 7 days resolve as 50-50
  • Forfeit/disqualification winners resolve to the winning team unless the forfeit occurs before the match starts

Edge cases & clarifications:

  • Name Discrepancies: Minor spelling variations, sponsor tags, or regional identifiers are resolved based on clear team identification in the competition
  • Incomplete Match: If the match begins but isn't completed, game-specific markets resolve if that game was completed; series markets resolve 50-50 unless a team wins via opponent forfeiture
  • Clinch Forfeit: If the clinching game is forfeited, it counts as a completed match for total games and handicap calculations
Timing: Resolution occurs within 2 hours of match conclusion based on official sourcesOur PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Predict

This market refers to the LoL Upper bracket semifinal 2 match between Zeu5 Esports and 3v Team in the LRN Playoffs, initially scheduled for August 3 at 7:00PM ET. This market will resolve to "Zeu5 Esports" if Zeu5 Esports win the match against 3v Team. This market will resolve to "3v Team" if 3v Team win the match against Zeu5 Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Opinion

In the upcoming LES best-of-series match scheduled for 2026-08-04 16:45 UTC: if GIANTX iTero wins the series, the market will resolve to "GIANTX iTero"; if UCAM Esports Club wins the series, the market will resolve to "UCAM Esports Club". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official LES broadcast and https://lolesports.com. Note: Opinion will resolve this market strictly based on the first final result officially published or announced by a designated resolution source. Any subsequent revision, correction, or reversal will not affect the resolution.

Frequently asked questions

The dashboard for the Zeu5 vs 3v BO5 winner market aggregates real-time data from multiple prediction platforms, showing how traders price the likelihood of each team claiming victory across all five maps. It displays total volume of $47,411 and 24-hour volume of $3,883, letting you compare activity and sentiment trends as the match approaches. The view updates continuously, reflecting shifts in betting patterns and public opinion ahead of the playoff event.

Key signals that could shift this market include player injuries or roster changes announced before the match, strategic updates from team coaches, and early-game performance in the live match that signals a potential sweep or comeback. Any unexpected developments — such as a star player being benched or a dominant first-map performance — may cause rapid repricing as traders adjust their expectations about which team will prevail.