TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Once Upon A Team vs Dynasty (BO3) - Road Of Legends Regular Season
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LoL: Once Upon A Team vs Dynasty (BO3) - Road Of Legends Regular Season

Volume:
$407

O/U 2.5 Games

 - Predict

O/U 2.5 Games - Predict

1W

News

Positive

Negative

Neutral

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Vol.

·

Resolved Aug 18, 2026

Closed: Aug 18, 6:29 PM EST

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Predict

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Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
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O/U 2.5 Games

View
51%
Yes 51¢No 49¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

22%
Yes 22¢No 78¢
—
$0
$5
N/A
N/A
N/A
Settled
Yes
predict

Game 1 Winner

1%
Yes 1¢No 99¢
—
$0
$335
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

1%
Yes 1¢No 99¢
—
$3,047
$58
N/A
N/A
N/A
Settled
Yes
Total markets: 4

Description

This market refers to the LoL match between Once Upon A Team and Dynasty in the Road Of Legends Regular Season, initially scheduled for August 18, 2026 at 1:00 PM ET. This market will resolve to "Once Upon A Team" if Once Upon A Team win the match against Dynasty. This market will resolve to "Dynasty" if Dynasty win the match against Once Upon A Team. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 1, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 18, 2026 at 1:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the LoL match between Once Upon A Team and Dynasty in the Road Of Legends Regular Season, initially scheduled for August 18, 2026 at 1:00 PM ET. This market will resolve to "Once Upon A Team" if Once Upon A Team win the match against Dynasty. This market will resolve to "Dynasty" if Dynasty win the match against Once Upon A Team. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 1, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 18, 2026 at 1:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.