TOTAL VOLUME:

$134b

24H VOL:

$107,351,958

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,416,970,024

400,720

Markets across

30,097

events

MATCHED EVENTS:

2,633

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Other
LoL: CTBC Flying Oyster vs Ground Zero Gaming (BO5) - LCP Group Stage
predict

LoL: CTBC Flying Oyster vs Ground Zero Gaming (BO5) - LCP Group Stage

Volume:
$127,401

Game 3 Winner

 - Predict

Game 3 Winner - Predict

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 9, 2026

Closed: Aug 9, 11:00 AM EST

predict

Predict

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
predict

Game 3 Winner

View
99%
42%
Yes 99¢No 1¢
—
$20,614
$36,412
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

99%
43%
Yes 99¢No 1¢
—
$11,747
$31,983
N/A
N/A
N/A
Settled
Yes
predict

Game 4 Winner

99%
49%
Yes 99¢No 1¢
—
$9,021
$18,011
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

99%
37%
Yes 99¢No 1¢
—
$7,604
$13,997
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: CFO (-1.5) vs Ground Zero Gaming (+1.5)

99%
55%
Yes 99¢No 1¢
—
$13,277
$700
N/A
N/A
N/A
Settled
Yes
predict

O/U 3.5 Games

99%
Yes 99¢No 1¢
—
$13,277
$648
N/A
N/A
N/A
Settled
Yes
predict

O/U 4.5 Games

16%
34%
Yes 16¢No 84¢
—
$49,610
$171
N/A
N/A
N/A
Settled
Yes
predict

Game 1 Winner

1%
55%
Yes 1¢No 99¢
—
$821
$25,300
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: CFO (-2.5) vs Ground Zero Gaming (+2.5)

1%
13%
Yes 1¢No 99¢
—
$49,609
$180
N/A
N/A
N/A
Settled
Yes
Total markets: 9

Description

This market refers to the LoL Round 4 match between CTBC Flying Oyster and Ground Zero Gaming in the LCP Group Stage, initially scheduled for August 9 at 5:00AM ET. This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Ground Zero Gaming. This market will resolve to "Ground Zero Gaming" if Ground Zero Gaming win the match against CTBC Flying Oyster. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the LoL Round 4 match between CTBC Flying Oyster and Ground Zero Gaming in the LCP Group Stage, initially scheduled for August 9 at 5:00AM ET. This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Ground Zero Gaming. This market will resolve to "Ground Zero Gaming" if Ground Zero Gaming win the match against CTBC Flying Oyster. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.