TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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KRÜ Esports vs G2 Esports
opinion

KRÜ Esports vs G2 Esports

Volume:
$0
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result

Description

In the upcoming VCT best-of-series match scheduled for 2026-07-30 21:00 UTC: if G2 Esports wins the series, the market will resolve to "G2 Esports"; if KRÜ Esports wins the series, the market will resolve to "KRÜ Esports". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official VCT broadcast and https://valorantesports.com/; community coverage on vlr.gg may be used as a supplementary source. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.

Opinion

In the upcoming VCT best-of-series match scheduled for 2026-07-30 21:00 UTC: if G2 Esports wins the series, the market will resolve to "G2 Esports"; if KRÜ Esports wins the series, the market will resolve to "KRÜ Esports". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official VCT broadcast and https://valorantesports.com/; community coverage on vlr.gg may be used as a supplementary source. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.

Frequently asked questions

On Opinion, the KRÜ vs G2 Esports matchup market dashboard tracks real-time odds, price fluctuations, and 24-hour volume for this specific betting opportunity. It shows how traders on Opinion are pricing the contest, with updates reflecting market sentiment and liquidity. The dashboard highlights the top outcome’s probability and volume of $0 to help users gauge interest and volatility in the KRÜ vs G2 Esports matchup market.

This market resolves around Jul 30, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result will reflect the official match outcome as reported by authoritative sports news outlets and tournament organizers, ensuring an impartial and transparent resolution process.

Key signals such as player injuries, team strategy announcements, or recent match performance can shift this market. Updates from coaches, changes in team lineups, or even pre-match betting trends may cause odds to fluctuate. Traders will react to any news impacting the perceived strength or likelihood of each team winning, making this market responsive to breaking developments leading up to Jul 30, 2026.