TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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INFURITY Gaming vs INOX Division
opinion

INFURITY Gaming vs INOX Division

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INFURITY Gaming vs INOX Division

 - Opinion

INFURITY Gaming vs INOX Division - Opinion

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Negative

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Vol.

·

Resolved Aug 9, 2026

Closed: Aug 9, 3:25 PM EST

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Opinion

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opinion

INFURITY Gaming vs INOX Division

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N/A
N/A
—
N/A
N/A
N/A
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N/A
Settled
Yes
Total markets: 1

Description

In the upcoming European Pro League best-of-series match scheduled for 2026-08-09 10:45 UTC: if INOX Division wins the series, the market will resolve to "INOX Division"; if INFURITY Gaming wins the series, the market will resolve to "INFURITY Gaming". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: HLTV (https://hltv.org); if HLTV has not published the result within 2 hours after the series' conclusion, a consensus of credible reporting may be used instead. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.

Opinion

In the upcoming European Pro League best-of-series match scheduled for 2026-08-09 10:45 UTC: if INOX Division wins the series, the market will resolve to "INOX Division"; if INFURITY Gaming wins the series, the market will resolve to "INFURITY Gaming". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: HLTV (https://hltv.org); if HLTV has not published the result within 2 hours after the series' conclusion, a consensus of credible reporting may be used instead. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.

Frequently asked questions

The INFURITY vs INOX gaming match dashboard on Opinion tracks real-time odds, price history, and 24-hour volume for the INFURITY vs INOX gaming match. It shows how traders are positioning around the contest outcome, with updates reflecting market sentiment and liquidity. The dashboard highlights the top outcome probability and recent trading activity, giving users insight into where the market sees the game heading as it approaches.

On Opinion, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. On Opinion, traders directly set prices through their bets, creating a dynamic market price that adjusts with each trade. The current top outcome chance reflects the aggregated view of all participants. Liquidity levels and recent trading volume influence how responsive the price is to new information, with higher volume typically leading to tighter spreads and more stable odds.

This market resolves around Aug 9, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result will be based on official match reports and widely accepted sources that declare the winner, ensuring transparency and reliability for all participants. Timing depends on when authoritative results are released post-contest.

Key signals that could shift this market include injury updates or lineup changes for either team, pre-match analyst commentary, betting trends on Opinion, and any controversy or dispute affecting team performance. Major media coverage or social media buzz can also sway trader sentiment. As the match nears, any last-minute news — such as strategic adjustments or weather conditions — may cause rapid price swings.