TOTAL VOLUME:

$154.5b

24H VOL:

$271,200,656

24H TRANSACTIONS:

2,984,640,614

OPEN INTEREST:

$1,922,627,141

420,368

Markets across

40,352

events

MATCHED EVENTS:

4,484

PLATFORM COVERAGE:

5

Polymarket:

37%

VS.

Kalshi:

63%

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Counter-Strike: WonderKids vs Revenge (BO3) - United21 Group D
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What is the result of WonderKids vs Revenge?

Volume:
$513

Match Winner

 - Predict

Match Winner - Predict

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Oct 18, 2026

Closed: Oct 18, 9:30 AM EST

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Predict

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
predict

Match Winner

View
100%
Yes 100¢No 0¢
—
$7,030
$424
N/A
N/A
N/A
Settled
Yes
predict

Map 2 Winner

100%
Yes 100¢No 0¢
—
$7,030
$58
N/A
N/A
N/A
Settled
Yes
predict

Map 1 Winner

0%
Yes 0¢No 100¢
—
$271
$31
N/A
N/A
N/A
Settled
No
predict

O/U 2.5 Games

N/A
N/A
—
$6,937
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 4

Description

This market refers to the Counter-Strike Opening match between WonderKids and Revenge in the United21 Group D, initially scheduled for October 18, 2026 at 6:30 AM ET. This market will resolve to "WonderKids" if WonderKids win the match against Revenge. This market will resolve to "Revenge" if Revenge win the match against WonderKids. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 1, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 18, 2026 at 6:30 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the Counter-Strike Opening match between WonderKids and Revenge in the United21 Group D, initially scheduled for October 18, 2026 at 6:30 AM ET. This market will resolve to "WonderKids" if WonderKids win the match against Revenge. This market will resolve to "Revenge" if Revenge win the match against WonderKids. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 1, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 18, 2026 at 6:30 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Predict, the dashboard for the CS:GO United21 Group D market displays the current odds for each potential outcome of the match between WonderKids and Revenge. You can view the price history to see how the probabilities have shifted over time, as well as the 24-hour trading volume, which currently stands at $512. The total volume traded on this market is $513. This allows you to gauge market sentiment and track how others are predicting the result of this best-of-three series in United21 Group D.

Currently, prediction market odds often reflect a different perspective than traditional analyst forecasts. While analysts may rely on team rankings and player statistics, this market aggregates the wisdom of the crowd, incorporating a wider range of information and potential influencing factors. It's common to see discrepancies between the two, as the market can quickly adapt to new information or shifts in sentiment that analysts may not immediately account for. Examining these differences can provide a more comprehensive understanding of the potential outcome of this match.

On Predict, this market is priced through a continuous exchange where traders buy and sell contracts representing different outcomes. The price of each contract reflects the probability of that outcome occurring, as determined by supply and demand. As more people bet on a particular outcome, its price increases, and vice versa. On Predict, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. This dynamic pricing mechanism allows the market to quickly incorporate new information and adjust probabilities in real-time, offering a constantly updated assessment of the likely result of the WonderKids vs Revenge match.

This market resolves around Oct 18, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The resolution will be based on the official result of the best-of-three series between Counter-Strike: WonderKids and Revenge in the United21 Group D stage. The team that wins the majority of the maps played will be declared the winner, and that outcome will determine the settlement of this market. Traders should monitor official sources for the final result to understand the market's resolution.

Several signals or events could significantly move this market before it resolves. Any news regarding player form, potential roster changes for either WonderKids or Revenge, or even updates on map pools could influence trading activity. Unexpected results in other matches within United21 Group D could also shift perceptions of team strength and impact the odds. Major upsets in similar CS:GO tournaments, or even significant community discussion and sentiment shifts, could all contribute to changes in the price of contracts within this market.