TOTAL VOLUME:

$154.3b

24H VOL:

$228,458,490

24H TRANSACTIONS:

2,984,028,936

OPEN INTEREST:

$1,879,276,037

410,833

Markets across

40,345

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MATCHED EVENTS:

4,363

PLATFORM COVERAGE:

5

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37%

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Counter-Strike: STATE vs Elite Klan (BO3) - United21 Group D
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What is the result of STATE vs Elite Klan?

Volume:
$0

Match Winner

 - Predict

Match Winner - Predict

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Oct 3, 2026

Closed: Oct 3, 9:30 AM EST

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Predict

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
predict

Match Winner

View
N/A
N/A
—
$7,327
N/A
N/A
N/A
N/A
Settled
Yes
predict

Map 1 Winner

N/A
N/A
—
$4,837
N/A
N/A
N/A
N/A
Settled
Yes
predict

Map 2 Winner

N/A
N/A
—
$4,837
N/A
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 4

Description

This market refers to the Counter-Strike Elimination match between STATE and Elite Klan in the United21 Group D, initially scheduled for October 3, 2026 at 6:30 AM ET. This market will resolve to "STATE" if STATE win the match against Elite Klan. This market will resolve to "Elite Klan" if Elite Klan win the match against STATE. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 6:30 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the Counter-Strike Elimination match between STATE and Elite Klan in the United21 Group D, initially scheduled for October 3, 2026 at 6:30 AM ET. This market will resolve to "STATE" if STATE win the match against Elite Klan. This market will resolve to "Elite Klan" if Elite Klan win the match against STATE. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 6:30 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Predict, the dashboard for the Counter-Strike match market tracks the current odds, price history, and 24-hour trading volume. Currently, the total volume for this market is $0, with $0 traded in the last 24 hours. This allows participants to see how confidence in potential outcomes is shifting over time. The dashboard provides a real-time view of where traders are placing their bets, offering insights into the perceived probabilities of each team winning the best-of-three series between STATE and Elite Klan.

Often, prediction market odds offer a different perspective than traditional analyst forecasts. While analysts may rely on team rankings, player statistics, and recent performance, this market reflects the collective wisdom of traders who are putting their capital at risk. If analysts widely favor one team, but the odds on Predict are more evenly distributed, it suggests that traders perceive factors not fully captured by conventional analysis. Discrepancies can arise from differing interpretations of team morale, strategic adjustments, or even unexpected player form.

On Predict, this market is priced through a continuous order book where traders can buy and sell contracts representing their belief in the likelihood of each outcome. The price of a contract reflects the probability of that outcome occurring, as determined by supply and demand. On Predict, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. As more traders buy contracts for a particular team, the price increases, indicating growing confidence in their victory. Conversely, increased selling pressure lowers the price, suggesting waning optimism. This dynamic pricing mechanism ensures the market odds are constantly updated based on the latest information and sentiment.

This market resolves around Oct 3, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. Specifically, the result of the best-of-three Counter-Strike match between STATE and Elite Klan will be used to determine the winning outcome. The platform will verify the official match results to ensure accuracy and transparency. Any potential disputes will be evaluated based on widely accepted sources for competitive gaming results, ensuring a fair and reliable resolution process for all participants in this market.

Several signals or events could significantly impact this market before resolution. Unexpected announcements regarding player availability, such as injuries or last-minute substitutions, could shift the odds. Major upsets in other matches within the United21 Group D could also influence trader sentiment. Furthermore, any news related to team strategies, map picks, or changes in team dynamics could lead to price fluctuations. Even significant social media activity or commentary from prominent esports figures could contribute to shifts in the market as traders react to new information.