TOTAL VOLUME:
$134.1b
24H VOL:
$141,541,542
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,440,096,988
406,065
Markets across
30,522
events
MATCHED EVENTS:
2,692
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 23, 5:00 PM EST
Predict
This market refers to the Counter-Strike Winners match between BESTIA Academy and Rush in the Gamers Club Liga Série A Group B, initially scheduled for September 23, 2026 at 2:00 PM ET. This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Rush. This market will resolve to "Rush" if Rush win the match against BESTIA Academy. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 7, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 23, 2026 at 2:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike Winners match between BESTIA Academy and Rush in the Gamers Club Liga Série A Group B, initially scheduled for September 23, 2026 at 2:00 PM ET. This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Rush. This market will resolve to "Rush" if Rush win the match against BESTIA Academy. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 7, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 23, 2026 at 2:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Comparing prediction market odds to analyst forecasts reveals how collective intelligence differs from expert opinion. Often, this market reflects a broader range of information and perspectives than individual analysts consider. If analysts widely favor one team to win, but the odds on Predict are more evenly distributed, it suggests the crowd anticipates potential upsets or uncertainties not fully captured in traditional analysis. Discrepancies can arise from differing interpretations of team form, player statistics, or even intangible factors like morale and momentum. This provides a valuable check on conventional wisdom.
On Predict, this market is priced through a continuous exchange where traders buy and sell contracts representing different outcomes. The price of each contract fluctuates based on supply and demand, reflecting the collective belief of participants about the likelihood of each outcome. On Predict, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The more traders who believe BESTIA Academy will win, the higher the price of contracts predicting their victory will climb. Conversely, increased support for Rush will drive up the price of their corresponding contracts. This dynamic pricing mechanism ensures the market odds continuously adapt to new information and changing sentiment.
This market resolves around Sep 23, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The resolution will be based on the official result of the BO3 match between BESTIA Academy and Rush in the Gamers Club Liga Série A Group B. The team declared the winner by the tournament organizers will determine the winning outcome for this market. Any potential disputes or challenges to the official result will be evaluated based on publicly available information and rulings from the tournament administrators.
Several signals or events could significantly move this market before resolution. Unexpected news regarding player availability – injuries, illness, or roster changes – for either BESTIA Academy or Rush would likely cause shifts in the odds. Major upsets in other matches within the Gamers Club Liga Série A could also influence perceptions of team strength and form. In-game performance during the match itself, such as early map wins or dominant individual plays, will rapidly impact trading activity and price adjustments on Predict. Finally, any significant strategic announcements or tactical adjustments from either team could also move the market.