TOTAL VOLUME:
$154.5b
24H VOL:
$271,200,656
24H TRANSACTIONS:
2,984,640,614
OPEN INTEREST:
$1,922,627,141
420,368
Markets across
40,352
events
MATCHED EVENTS:
4,484
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Closed: Oct 10, 11:42 AM EST
Opinion
In the upcoming European Pro League best-of-series match scheduled for 2026-10-10 08:00 UTC: if TheChampionGG wins the series, the market will resolve to "TheChampionGG"; if 3DMAX Academy wins the series, the market will resolve to "3DMAX Academy". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: HLTV (https://hltv.org); if HLTV has not published the result within 2 hours after the series' conclusion, a consensus of credible reporting may be used instead. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.
In the upcoming European Pro League best-of-series match scheduled for 2026-10-10 08:00 UTC: if TheChampionGG wins the series, the market will resolve to "TheChampionGG"; if 3DMAX Academy wins the series, the market will resolve to "3DMAX Academy". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: HLTV (https://hltv.org); if HLTV has not published the result within 2 hours after the series' conclusion, a consensus of credible reporting may be used instead. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.
Comparing prediction market odds to analyst forecasts reveals how collective intelligence differs from expert opinion. Often, this market reflects a broader range of factors than traditional analysis, incorporating information from diverse sources and potentially identifying overlooked variables. While analysts may focus on team statistics and player skill, the market can also price in intangible elements like morale or recent performance trends. Discrepancies between the two can highlight areas where the market believes analysts are over or underestimating certain aspects of the 3DMAX vs TheChampionGG match.
On Opinion, this market is priced through a continuous order book, where traders buy and sell contracts representing different outcomes of the 3DMAX vs TheChampionGG match. The price of each contract reflects the current supply and demand, and changes dynamically as new information becomes available. On Opinion, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The platform uses a market-making algorithm to ensure liquidity and facilitate trading, allowing participants to quickly enter and exit positions. This creates a real-time assessment of probabilities based on the aggregated judgment of all traders.
This market resolves around Oct 10, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. Resolution will be based on the official result of the 3DMAX vs TheChampionGG match, as declared by the event organizers. The platform will then determine the winning outcome and distribute payouts to those who correctly predicted the result. The process is designed to be transparent and objective, ensuring that all participants receive fair compensation based on the actual event outcome.
Several signals or events could significantly move this market before Oct 10, 2026. Any news regarding player injuries, team roster changes, or strategic shifts could impact the perceived probabilities. Unexpected announcements about the match schedule or venue could also introduce volatility. Furthermore, significant performance fluctuations in recent matches for either 3DMAX Academy or TheChampionGG would likely cause traders to reassess their positions. Public sentiment, as reflected in social media or online forums, can also influence trading activity and drive price movements in this market.