TOTAL VOLUME:
$147.8b
24H VOL:
$153,964,051
24H TRANSACTIONS:
2,815,744,871
OPEN INTEREST:
$1,809,858,743
498,684
Markets across
37,244
events
MATCHED EVENTS:
2,831
PLATFORM COVERAGE:
5
Polymarket:
38%
VS.
Kalshi:
62%
Time left: 19d:15h:38m
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This event tracks projected growth in video game advertising expenditures for a specific month compared to the same month in the previous year. The index value serves as an indicator of market health and investment trends within the video game industry, reflecting how ad spending changes over time.
The event evaluates multiple thresholds for year-over-year video game advertising expenditure growth in October 2026, using an index where 100 represents equal spending to the same month in the prior year. Markets resolve based on whether the finalized Carbon Arc index, recorded at 11:59 p.m. ET on the 5th calendar day after October ends, exceeds specific values (80, 100, 105, 110, 115, 120, and 145). Values above 100 denote growth, with higher thresholds testing increasingly significant increases. The index is independently determined by Carbon Arc, and Kalshi disclaims any affiliation with the data provider. All outcome determinations rely solely on the officially recorded index value without adjustments or interpretations.
Currently, it’s difficult to directly compare the odds in this market to specific analyst forecasts for video game ad spend. However, the collective wisdom of traders on Kalshi often reflects a different perspective than traditional polls or individual analyst predictions. If analysts generally anticipate moderate ad spend growth, this market might show a higher probability of significant growth if traders believe there are factors analysts are overlooking. Examining external forecasts alongside the activity here can provide a more nuanced understanding of potential outcomes.
On Kalshi, this market is priced using a continuous double auction, meaning traders buy and sell contracts representing their belief about whether video game ad spend in October 2026 will be above a certain level. The price of these contracts fluctuates based on supply and demand, reflecting the collective expectations of all participants. On Kalshi, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The closer the price is to 100, the more confident traders are that ad spend will exceed the threshold, while a price closer to 0 indicates the opposite expectation. This dynamic pricing mechanism allows for real-time assessment of market sentiment.
This market resolves around Nov 13, 2026, with the outcome confirmed once the actual video game ad spend for October 2026 is verifiable from credible public reporting. The resolution will be based on data from reliable industry sources tracking advertising expenditures. The specific threshold for determining the outcome—whether ad spend is considered 'above' a certain level—is defined within the market contract on Kalshi. Traders will be able to see the final result and whether their predictions were accurate following the resolution date.
Several factors could significantly influence this market before Nov 13, 2026. Major game releases, particularly highly anticipated titles, often drive increased advertising spend. Changes in the overall economic climate, impacting consumer spending and advertising budgets, will also be key. Announcements from major gaming companies regarding their marketing strategies or financial performance could also cause shifts in the market. Finally, broader trends in the advertising industry, such as the rise of new advertising platforms or changes in advertising regulations, could all play a role in moving the odds.