TOTAL VOLUME:
$154.4b
24H VOL:
$245,801,863
24H TRANSACTIONS:
2,984,028,936
OPEN INTEREST:
$1,902,097,102
417,059
Markets across
40,178
events
MATCHED EVENTS:
4,415
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Closed: Oct 5, 11:59 PM EST
Kalshi
These markets track potential growth in video game advertising expenditures for a specific month in 2026, measured against the same month in the prior year. The index value indicates the percentage change, with higher thresholds representing greater growth. Outcomes depend on whether reported figures exceed set benchmarks.
All markets resolve based on the Carbon Arc Video Games Ad Spend index for September 2026, comparing it to the same month in the prior year. An index value of 100 represents equal spending year-over-year; values above 100 indicate growth. Each market has a specific threshold (e.g., above 100, above 102, up to above 124), and resolves to 'Yes' if the first reported value for September 2026 meets or exceeds its respective threshold. Any corrections or revisions to the reported value after market settlement will not affect the outcome. The index is a year-over-year measure, where, for example, a value of 103 signifies a 3% increase from the prior year, and 97 signifies a 3% decrease. Kalshi explicitly disclaims any affiliation with Carbon Arc, and all trademarks remain the property of their respective owners.
Comparing prediction market odds to analyst forecasts reveals how collective intelligence differs from expert opinion. Currently, analysts predict a range of potential video game ad spend figures for September, with varying degrees of confidence. This market allows traders to express their own views, potentially identifying discrepancies between expert projections and the wisdom of the crowd. If traders consistently price a different outcome than analysts predict, it could indicate a valuable signal about underlying market expectations. It's important to remember that both approaches have their strengths and weaknesses.
On Kalshi, this market is priced using a continuous double auction. Traders buy and sell contracts representing different possible ad spend levels, and the prices of these contracts reflect the market’s probability assessment. On Kalshi, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The price of a contract represents the cost to hold a unit of exposure to that outcome. As more traders buy into a particular outcome, its price rises, indicating increased confidence. Conversely, selling pressure lowers the price. This dynamic pricing mechanism ensures that the market reflects the most up-to-date information and collective beliefs of participants.
This market resolves around Oct 13, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The final ad spend figures for video games in September will be sourced from industry reports and data providers. The market will settle to the outcome that most closely matches the actual reported ad spend. Traders will then be paid out or required to pay based on whether their predictions aligned with the verified results. It’s important to monitor industry news and data releases as the resolution date approaches.
Several signals or events could significantly move this market before it resolves. Major announcements from leading video game companies regarding their marketing budgets or campaign launches would be key catalysts. Unexpected economic data releases impacting consumer spending could also influence ad spend decisions. Furthermore, any significant shifts in the gaming industry landscape, such as a major game release or a change in platform dominance, could affect advertising investments. Monitoring industry news, financial reports, and consumer trends will be crucial for understanding potential market movements.