TOTAL VOLUME:
$134.2b
24H VOL:
$129,159,707
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,442,132,418
404,744
Markets across
30,489
events
MATCHED EVENTS:
2,691
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 28, 3:01 PM EST
Polymarket
This market tracks whether the second map in the Valorant Lower bracket semifinal match between Team Liquid and Fire Flux Esports will have over or under 22.5 rounds, with the current aggregated consensus at 100.0%. Data is aggregated from Polymarket, Predict, and Kalshi, and resolves using official information from https://vlr.gg. Watch for the match on August 28, 2026, as this will determine the outcome.
This market refers to the Valorant Lower bracket semifinal match between Team Liquid and Fire Flux Esports in the VCT EMEA Playoffs, initially scheduled for August 28, 2026 at 1:00 PM ET. This market will resolve to "Team Liquid" if Team Liquid win the match against Fire Flux Esports. This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against Team Liquid. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 11, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 28, 2026 at 1:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The market resolves to Yes if the specified team wins the VCT EMEA 2026 match between Fire Flux Esports and Team Liquid on August 28, 2026, at 1:00 PM EDT. Should the match be postponed beyond 48 hours, cancelled before commencement, or forfeited without any play, the market resolves to the fair market price. If play begins and is later forfeited, resolution adheres to the official outcome declared by the governing body or tournament organizer. Kalshi states no official connection with the governing league, and all trademarks belong to their respective owners.
This market refers to the Valorant Lower bracket semifinal match between Team Liquid and Fire Flux Esports in the VCT EMEA Playoffs, initially scheduled for August 28, 2026 at 1:00 PM ET. This market will resolve to "Team Liquid" if Team Liquid win the match against Fire Flux Esports. This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against Team Liquid. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 11, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 28, 2026 at 1:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Key signals that could shift this market include last-minute roster changes, player injury updates, and strategic announcements from the teams or tournament organizers. Media coverage highlighting tactical advantages or past head-to-head performances may also influence trader sentiment. Additionally, early map performance during the live match can cause rapid probability swings, especially if one team secures an early lead or suffers unexpected setbacks.