TOTAL VOLUME:

$134.2b

24H VOL:

$129,159,707

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,442,132,418

404,744

Markets across

30,489

events

MATCHED EVENTS:

2,691

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: Team Liquid vs Fire Flux Esports (BO3) - VCT EMEA Playoffs
polymarket
predict
kalshi

Valorant: Team Liquid vs Fire Flux Esports (BO3) - VCT EMEA Playoffs

Volume:
$604,771

Match Winner

all

2 markets

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 28, 2026

Closed: Aug 28, 3:01 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
44%
Yes 100¢No 0¢
0.1¢
N/A
$165,466
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

99%
Yes 99¢No 1¢
—
$66,517
$10,481
N/A
N/A
N/A
Settled
No
kalshi

Team Liquid

100%
44%
Yes 100¢No 0¢
100¢
N/A
$126,396
N/A
N/A
$87,748
Settled
Yes
polymarket

Map 1 Winner

100%
47%
Yes 100¢No 0¢
0.1¢
N/A
$54,062
N/A
N/A
N/A
Settled
Yes
predict

Map 1 Winner

99%
Yes 99¢No 1¢
—
$65,847
$6,002
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Winner

100%
47%
Yes 100¢No 0¢
0.1¢
N/A
$85,599
N/A
N/A
N/A
Settled
Yes
predict

Map 2 Winner

99%
Yes 99¢No 1¢
—
$63,495
$10,323
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: TL (-1.5) vs Fire Flux Esports (+1.5)

100%
71%
Yes 100¢No 0¢
0.1¢
N/A
$5,473
N/A
N/A
N/A
Settled
Yes
predict

Map Handicap: TL (-1.5) vs Fire Flux Esports (+1.5)

N/A
N/A
54¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Total Rounds: Over/Under 22.5

100%
62%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 21.5

100%
50%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 20.5

100%
38%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 19.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 18.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 22.5

50%
11%
Yes 50¢No 50¢
1¢
N/A
$500
N/A
N/A
N/A
Settled
No
predict

O/U 2.5 Games

20%
Yes 20¢No 80¢
—
$27,871
$226
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
48%
Yes 0¢No 100¢
—
N/A
$794
N/A
N/A
N/A
Settled
Yes
kalshi

Fire Flux Esports

0%
Yes 0¢No 100¢
100¢
N/A
$139,385
N/A
N/A
$114,173
Settled
No
polymarket

Map 2 Rounds Handicap: Team Liquid (-3.5) vs Fire Flux Esports (+3.5)

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: Team Liquid (-4.5) vs Fire Flux Esports (+4.5)

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 23.5

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 24.5

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 25.5

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 23.5

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 24.5

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 51

Intro

This market tracks whether the second map in the Valorant Lower bracket semifinal match between Team Liquid and Fire Flux Esports will have over or under 22.5 rounds, with the current aggregated consensus at 100.0%. Data is aggregated from Polymarket, Predict, and Kalshi, and resolves using official information from https://vlr.gg. Watch for the match on August 28, 2026, as this will determine the outcome.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms share consistent resolution logic for match outcomes, map winners, total games, and handicap scenarios, with unified handling of cancellations, postponements, and incomplete matches.Primary resolution logic: Official information from https://vlr.gg, with credible reporting as a fallback

Core resolution logic:

  • Match winner resolves to the team that wins the best-of-three series unless canceled or tied
  • Map-specific markets resolve based on the outcome of the played map, with 50-50 for incomplete or unplayed maps
  • Total games markets resolve to Over/Under based on the number of maps played, counting forfeits if the match is completed
  • Handicap markets resolve based on the point differential across maps, with 50-50 for incomplete or canceled matches
  • Postponements must be rescheduled by September 11, 2026, or resolve 50-50

Edge cases & clarifications:

  • Cancellations: All markets resolve 50-50 if the match is not played at all
  • Postponements: If rescheduled beyond September 11, 2026, all markets resolve 50-50
  • Incomplete Matches: Map-specific markets resolve if the map is completed; series markets resolve 50-50 unless a team wins via forfeiture
Timing: Resolution occurs within 2 hours of the match conclusion, using vlr.gg or credible reportingOur PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Valorant Lower bracket semifinal match between Team Liquid and Fire Flux Esports in the VCT EMEA Playoffs, initially scheduled for August 28, 2026 at 1:00 PM ET. This market will resolve to "Team Liquid" if Team Liquid win the match against Fire Flux Esports. This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against Team Liquid. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 11, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 28, 2026 at 1:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

The market resolves to Yes if the specified team wins the VCT EMEA 2026 match between Fire Flux Esports and Team Liquid on August 28, 2026, at 1:00 PM EDT. Should the match be postponed beyond 48 hours, cancelled before commencement, or forfeited without any play, the market resolves to the fair market price. If play begins and is later forfeited, resolution adheres to the official outcome declared by the governing body or tournament organizer. Kalshi states no official connection with the governing league, and all trademarks belong to their respective owners.

Predict

This market refers to the Valorant Lower bracket semifinal match between Team Liquid and Fire Flux Esports in the VCT EMEA Playoffs, initially scheduled for August 28, 2026 at 1:00 PM ET. This market will resolve to "Team Liquid" if Team Liquid win the match against Fire Flux Esports. This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against Team Liquid. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 11, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 28, 2026 at 1:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

The dashboard for the VCT EMEA BO3 winner market aggregates real-time data across platforms, showing how traders price the likelihood of each team claiming victory in this best-of-three series. It displays total volume of $604,771 and 24-hour volume of $569,213, letting users see consensus and momentum. Because this market is followed on multiple prediction venues, the dashboard offers a single view of where Polymarket and Predict users stand, helping bettors spot shifts before the match begins.

Key signals that could shift this market include last-minute roster changes, player injury updates, and strategic announcements from the teams or tournament organizers. Media coverage highlighting tactical advantages or past head-to-head performances may also influence trader sentiment. Additionally, early map performance during the live match can cause rapid probability swings, especially if one team secures an early lead or suffers unexpected setbacks.