TOTAL VOLUME:

$134.2b

24H VOL:

$129,159,707

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,442,132,418

404,744

Markets across

30,489

events

MATCHED EVENTS:

2,691

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: Karmine Corp vs Team Heretics (BO3) - VCT EMEA Group Alpha
kalshi
polymarket

Valorant: Karmine Corp vs Team Heretics (BO3) - VCT EMEA Group Alpha

Volume:
$570,161

Team Heretics

all

2 markets

Kalshi

Polymarket

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 17, 2026

Closed: Apr 16, 6:00 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Team Heretics

View
100%
Yes 100¢No 0¢
—
N/A
$53,645
N/A
N/A
$41,013
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$363,958
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$52,160
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$1,802
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$48,217
N/A
N/A
N/A
Settled
Yes
kalshi

Karmine Corp

0%
Yes 0¢No 100¢
—
N/A
$46,981
N/A
N/A
$36,853
Settled
No
polymarket

Map Handicap: TH (-1.5) vs Karmine Corp (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$3,257
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: KC (-1.5) vs Team Heretics (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$141
N/A
N/A
N/A
Settled
Yes
Total markets: 8

Description

This market refers to the Valorant match between Karmine Corp and Team Heretics in the VCT EMEA Group Alpha, initially scheduled for April 16 at 2:00PM ET. This market will resolve to "Karmine Corp" if Karmine Corp win the match against Team Heretics. This market will resolve to "Team Heretics" if Team Heretics win the match against Karmine Corp. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms (Polymarket and Kalshi) resolve based on the official match result from vlr.gg, with identical treatment of forfeits, disqualifications, walkovers, and cancellations. Both platforms resolve to 50-50 in cases of match cancellation, tie, delay beyond 7 days, or incomplete matches with forfeit/disqualification.Primary resolution logic: Official information from https://vlr.gg; if results not published within 2 hours of event conclusion, consensus of credible reporting including video evidence may be used.

Core resolution logic:

  • The match winner is determined by the team that wins the best-of-3 series (first to 2 map wins).
  • Maps won by forfeit, disqualification, walkover, or default count toward the series total and outcome, provided the match is completed.
  • If the match is canceled, ends in a tie, or is delayed beyond 7 days from the scheduled date (April 16, 2:00 PM ET) without a winner determined, all markets resolve 50-50.
  • If the match begins but is not completed due to opponent forfeit, disqualification, or walkover before a winner is determined, the market resolves 50-50 (except for individual map markets where the specific map was completed).
  • If the clinching map is forfeited, the match counts as completed and resolves to the team that won the required number of maps.
Timing: Resolution occurs upon official announcement of the match result on vlr.gg within 2 hours of event conclusion, or upon consensus of credible reporting if vlr.gg delays publication.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.