TOTAL VOLUME:

$134.2b

24H VOL:

$143,246,370

24H TRANSACTIONS:

2,403,290,006

OPEN INTEREST:

$1,452,035,386

405,032

Markets across

30,543

events

MATCHED EVENTS:

2,690

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
Valorant: AGELITE vs Insomnia (BO3) - VCL Japan: Phase 1
polymarket

Valorant: AGELITE vs Insomnia (BO3) - VCL Japan: Phase 1

Volume:
N/A

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 18, 2026

Closed: Mar 19, 9:20 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: AGELITE (-1.5) vs Insomnia (+1.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 5

Description

This market refers to the Valorant Upper bracket round 1 match between AGELITE and Insomnia in the VCL Japan: Phase 1, initially scheduled for March 19 at 3:00AM ET. This market will resolve to "AGELITE" if AGELITE win the match against Insomnia. This market will resolve to "Insomnia" if Insomnia win the match against AGELITE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.