TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 28, 8:55 PM EST
Opinion
In the upcoming LES best-of-series match scheduled for 2026-07-28 15:00 UTC: if UCAM Esports Club wins the series, the market will resolve to "UCAM Esports Club"; if UB Alma Mater wins the series, the market will resolve to "UB Alma Mater". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official LES broadcast and https://lolesports.com. Note: Opinion will resolve this market strictly based on the first final result officially published or announced by a designated resolution source. Any subsequent revision, correction, or reversal will not affect the resolution.
In the upcoming LES best-of-series match scheduled for 2026-07-28 15:00 UTC: if UCAM Esports Club wins the series, the market will resolve to "UCAM Esports Club"; if UB Alma Mater wins the series, the market will resolve to "UB Alma Mater". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official LES broadcast and https://lolesports.com. Note: Opinion will resolve this market strictly based on the first final result officially published or announced by a designated resolution source. Any subsequent revision, correction, or reversal will not affect the resolution.
Prediction markets often diverge from traditional analyst forecasts because they aggregate real-money bets from many participants with skin in the game. While analysts may rely on historical data, team rosters, and subjective evaluation, this market reflects what traders are willing to wager based on all available information. Comparing the odds here to published expert predictions can reveal where the crowd sees value or risk that analysts may have overlooked. Such gaps sometimes signal emerging consensus or contrarian opportunities worth investigating further.
On Opinion, this market is priced through continuous order-matching, where buyers and sellers set bid-ask spreads that reflect their conviction about the outcome. On Opinion, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The price you see represents the marginal trade—the most recent exchange—rather than a volume-weighted average, so sharp moves can occur when large positions shift. Traders can enter or exit at any time before the market closes, and the final price trajectory often accelerates as the event date approaches and uncertainty resolves.
This market resolves around Jul 28, 2026, once the esports match concludes and the result is verifiable from credible public reporting. The outcome is determined by the final score or winner as officially recorded by the event organizers or league. Until that point, traders can continue to buy and sell positions. After resolution, payouts are distributed according to the winning side, and the market is locked.
Key catalysts include roster changes, player injuries or roster announcements, recent tournament performance by either team, and any public statements from coaches or organizations. Patch updates or meta shifts in the underlying game can also reshape expectations about team strengths. As the match date draws closer, media coverage, betting trends, and community sentiment often accelerate price movement. Unexpected upsets in related competitions or high-profile player transfers can trigger sharp repricing as traders reassess relative skill and preparation.