TOTAL VOLUME:
$134.2b
24H VOL:
$129,159,707
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,442,132,418
404,744
Markets across
30,489
events
MATCHED EVENTS:
2,691
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 19, 12:15 PM EST
Polymarket
This market refers to the Rainbow Six Siege match between All Gamers and TYLOO in the CN League Stage 1 Group Stage, initially scheduled for June 19 at 8:30AM ET. This market will resolve to "All Gamers" if All Gamers win the match against TYLOO. This market will resolve to "TYLOO" if TYLOO win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between All Gamers and TYLOO in the CN League Stage 1 Group Stage, initially scheduled for June 19 at 8:30AM ET. This market will resolve to "All Gamers" if All Gamers win the match against TYLOO. This market will resolve to "TYLOO" if TYLOO win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance liability and profit margin, while prediction markets are driven purely by trader supply and demand. For esports events like this one, sportsbooks may have tighter information networks with teams and coaches, whereas prediction markets aggregate dispersed trader knowledge in real time. Comparing this market's implied probability to major sportsbook lines can reveal whether professional oddsmakers or the crowd holds a stronger edge on the outcome.
On Polymarket, traders set the price of this market through an automated market maker that adjusts odds based on buy and sell volume. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The Games Total: O/U 2.5 contract trades as a binary yes-or-no outcome, with the current implied probability reflecting the consensus forecast. As traders deposit capital and place orders, the price moves continuously, incentivizing arbitrage and information discovery. Liquidity depth determines how much slippage occurs on large trades, making order-book visibility essential for strategic entry and exit.
This market resolves around Jun 19, 2026, once the Rainbow Six Siege match concludes and the final game count is verified against credible public sources. The outcome hinges on whether the best-of-three series ends in two games or extends to three, with the result confirmed through official league reporting or broadcast records. Early resolution may occur if the match is postponed or cancelled, triggering platform-specific contingency rules. Traders should monitor official announcements for any schedule changes or forfeit scenarios that could affect settlement timing.
Team roster changes, player injuries, or last-minute roster swaps could shift expectations about match competitiveness and series length. Recent performance data, head-to-head records, and map pool analysis often drive repricing as the event draws closer. Coaching adjustments or strategic meta shifts in the Rainbow Six competitive scene may also influence trader conviction. Media reports, team statements, or leaked scrim results can trigger sudden volatility. Finally, early match results or live gameplay footage during the event itself will cause sharp repricing as new information becomes public.