TOTAL VOLUME:
$134.2b
24H VOL:
$129,159,707
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,442,132,418
404,744
Markets across
30,489
events
MATCHED EVENTS:
2,691
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 5, 3:25 PM EST
Kalshi
This market tracks the outcome of the second map in an esports League of Legends match between Movistar KOI Fénix and UCAM Esports Club. The result depends on which team secures victory in that specific map during the competition. The event reflects the strategic dynamics and performance of both teams within a single segment of their broader match.
The market resolves based on the winner of map 2 in the LES 2026 League of Legends match between Movistar KOI Fénix and UCAM Esports Club scheduled for August 5, 2026, at 1:30 PM EDT. If Movistar KOI Fénix wins the map, its corresponding market resolves to Yes; if UCAM Esports Club wins, its market resolves to Yes. If the match or map is postponed beyond 48 hours, cancelled, or forfeited before play begins, both markets resolve to the fair market price. If a map begins and is later forfeited, the result follows the official determination by the governing body or tournament organizer. Kalshi disclaims any affiliation with the governing league, and all trademarks remain property of their respective owners.
On Kalshi, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. On Kalshi, traders collectively set the price through buying and selling contracts that represent each possible outcome. The current top chance reflects the market’s implied probability, derived from the ratio of open contract volumes for each outcome. This decentralized pricing mechanism means the odds adjust dynamically based on participant activity, news, and shifting expectations about team performance. As the match start time nears, any last-minute roster changes or strategic announcements can cause rapid shifts in this market’s pricing.
This market resolves around Aug 5, 2026, with the outcome confirmed once the match result is verifiable from credible public reporting. The winner of map two is determined by the official match records and broadcast sources, and the market settles accordingly. No internal platform mechanisms or arbitrary decisions are involved — the result follows the actual esports event as reported by authoritative outlets.
Several signals could shift this market before it resolves, including last-minute player injuries, strategic announcements from the teams, or early performance in map one that hints at map two tactics. Media coverage, expert commentary, and betting trends on other platforms may also influence trader sentiment. As the match approaches, any update that changes expectations about map two control — whether through practice sessions, coach statements, or prior map history — can cause rapid price adjustments in this market.