TOTAL VOLUME:

$134.2b

24H VOL:

$129,159,707

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,442,132,418

404,744

Markets across

30,489

events

MATCHED EVENTS:

2,691

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
LoL: Team Orange Gaming vs Unicorns Of Love Sexy Edition (BO3) - Prime League 1st Division Group A
kalshi
polymarket

LoL: Team Orange Gaming vs Unicorns Of Love Sexy Edition (BO3) - Prime League 1st Division Group A

Volume:
$129,049

Game 1 Winner

 - Polymarket

Game 1 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 22, 2026

Closed: Apr 22, 5:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 1 Winner

View
100%
Yes 100¢No 0¢
—
N/A
$46,177
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

100%
Yes 100¢No 0¢
—
N/A
$35,773
N/A
N/A
N/A
Settled
Yes
kalshi

Unicorns Of Love Sexy Edition

0%
Yes 0¢No 100¢
—
N/A
$6,311
N/A
N/A
$5,288
Settled
No
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$29,078
N/A
N/A
N/A
Settled
Yes
kalshi

Team Orange Gaming

100%
Yes 100¢No 0¢
—
N/A
$8,566
N/A
N/A
$6,811
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$11
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$2,844
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: USE (-1.5) vs Team Orange Gaming (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$204
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$32
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$32
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25

Description

This market refers to the LoL match between Team Orange Gaming and Unicorns Of Love Sexy Edition in the Prime League 1st Division Group A, initially scheduled for April 22 at 1:00PM ET. This market will resolve to "Team Orange Gaming" if Team Orange Gaming win the match against Unicorns Of Love Sexy Edition. This market will resolve to "Unicorns Of Love Sexy Edition" if Unicorns Of Love Sexy Edition win the match against Team Orange Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms (Kalshi and Polymarket) apply consistent resolution logic: matches are resolved based on official gol.gg data within 2 hours of event conclusion, with fallback to credible reporting; forfeits, walkovers, and disqualifications are counted as completed matches; cancellations or delays beyond 7 days without completion resolve to 50-50; incomplete matches without a determined winner resolve to 50-50.Primary resolution logic: Official information from https://gol.gg/esports/home, with fallback to consensus of credible reporting and video evidence if gol.gg has not published results within 2 hours of event conclusion.

Core resolution logic:

  • Series winner market resolves to the team winning 2 games in the best-of-3 format.
  • Individual game winner markets resolve based on which team wins that specific game.
  • In-game objective markets (dragons, barons, inhibitors, kills, penta/quadra kills) resolve based on whether the specified condition is met during that game.
  • Odd/Even kill markets resolve based on total combined champion kills by both teams; executions do not count.
  • Games won by forfeit, disqualification, walkover, or default count toward series and game totals, provided the match is completed.
  • If the match is canceled entirely, ends in a tie, or is delayed beyond 7 days without a winner determined, all markets resolve to 50-50.
  • If the match begins but is not completed and one team wins due to opponent forfeiture/disqualification/walkover, series winner resolves to the winning team; game-specific markets for unplayed games resolve to 50-50.
  • If a game is not played because the series result is already determined (clinching), all markets for that game resolve to 50-50.
  • If a game begins but is not completed via surrender, in-game objective markets resolve based on whether the condition was met prior to stoppage; if not met, they resolve to No or 50-50 as specified.
  • If a game is remade, resolution is based on the remade game only.

Edge cases & clarifications:

  • Series Clinching Before Game 3: If one team wins 2-0, Game 3 is not played. All Game 3 markets resolve to 50-50 per the 'series result already determined' clause.
  • Incomplete Game with Surrender: If a game ends via surrender before completion, in-game objective markets (dragons, barons, inhibitors, kills) resolve based on whether the condition was met prior to stoppage; if the condition was not met, the market resolves to No (or 50-50 for penta/quadra kills if none occurred).
  • Forfeit/Disqualification/Walkover Handling: If a team forfeits, is disqualified, or walks over before the match starts, the series winner market resolves to 50-50. If forfeiture occurs mid-series after games are played, those games count toward the total, and the series resolves based on the final game count.
  • Delay Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 22, 2026 at 1:00 PM EDT) without a winner determined, all markets resolve to 50-50.
  • Game Remake: If any game is remade, resolution is based on the remade game only; prior versions are disregarded.
Timing: Resolution occurs upon official publication of match results on gol.gg within 2 hours of event conclusion; if gol.gg does not publish within 2 hours, resolution uses consensus of credible reporting and video evidence.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.