TOTAL VOLUME:

$54.6b

24H VOL:

$283,259,638

OPEN INTEREST:

$1,235,549,422

505,521

Markets across

13,661

events

MATCHED EVENTS:

1,892

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
Dashboards
kalshi
polymarket
Trending

LoL: Natus Vincere vs Movistar KOI (BO3) - LEC Group Stage

Volume:
$1,724,091
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between Natus Vincere and Movistar KOI in the LEC Group Stage, initially scheduled for March 28 at 1:30PM ET. This market will resolve to "Natus Vincere" if Natus Vincere win the match against Movistar KOI. This market will resolve to "Movistar KOI" if Movistar KOI win the match against Natus Vincere. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Kalshi and Polymarket resolve all markets based on official information from gol.gg/esports/home, with identical handling of cancellations, delays beyond 7 days, forfeits, walkovers, and incomplete games, ensuring consistent outcomes across all 115 markets in this group.

Primary resolution logic:

Official information from https://gol.gg/esports/home; if results are not published within 2 hours after event conclusion, a consensus of credible reporting including video evidence may be used.

Core resolution logic:

  • Match-level markets (BO3 winner, game count, handicap) resolve based on the final series result, with forfeits/walkovers/defaults counted if the match is completed.
  • Game-specific markets (game winners, kills, objectives, multikills) resolve based on completed game data; if a game is not completed for any reason, markets resolve 50-50 unless the game was completed with a winner determined before stoppage.
  • Objective markets (Baron, Dragon, Inhibitor, First Blood) resolve YES only if both teams achieve the condition during the specified game; if the game is not played or not completed, markets resolve 50-50.
  • Kill-count and odd/even markets resolve based on total champion kills recorded; executions do not count; if no kills are recorded or the game is not completed, markets resolve 50-50.
  • Multikill markets (Penta, Quadra) resolve YES if any player on either team achieves the kill during the specified game; if the game is not completed, markets resolve 50-50 unless the multikill occurred prior to stoppage.
  • If the match is canceled entirely, delayed beyond 7 days without play beginning, or ends in a tie, all markets resolve 50-50.
  • If a game is remade, resolution is based on the remade game only.

Edge cases & Clarifications:

  • Series Clinch Before Game Completion: If a team clinches the series before Game 2 or Game 3 is needed (e.g., 2-0 lead in a BO3), markets for the unplayed game resolve 50-50.
  • Game Begins But Not Completed: If a game begins but ends via surrender or technical issue before completion, objective and multikill markets resolve based on whether the condition was met prior to stoppage; if not met, they resolve NO. Kill-count markets resolve 50-50.
  • Forfeit or Walkover Before Match Start: If the match is forfeited, disqualified, or results in a walkover before any game is played, the BO3 winner market resolves 50-50; game-specific markets also resolve 50-50.
  • Forfeit of Clinching Game: If the clinching game (e.g., Game 3 in a 1-1 series) is forfeited, the match is still considered completed, and the series winner resolves accordingly; game-specific markets for that forfeited game resolve 50-50.
  • First Blood Never Occurs: If a game is completed but no first blood is recorded, the First Blood market for that game resolves 50-50.

Timing:

Resolution occurs upon official publication of results on gol.gg/esports/home within 2 hours after the event's conclusion, or via consensus credible reporting if gol.gg is delayed.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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