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LoL: MVK Esports vs Ground Zero Gaming (BO3) - Esports World Cup Asia-Pacific Qualifier Playoffs
kalshi
limitless
predict
polymarket

LoL: MVK Esports vs Ground Zero Gaming (BO3) - Esports World Cup Asia-Pacific Qualifier Playoffs

Volume:
$59,168

MVK Esports

all

3 markets

Limitless

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 16, 2026

Closed: May 12, 8:30 AM EST

limitless

Limitless

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
limitless

MVK Esports

View
100%
Yes 100¢No 0¢
0¢
N/A
$174
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$49,007
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

N/A
N/A
—
N/A
$4
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$3,245
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,348
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: MVK (-1.5) vs Ground Zero Gaming (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,313
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

20%
Yes 20¢No 80¢
—
N/A
$295
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0.1¢No 99.9¢
—
N/A
$2,188
N/A
N/A
N/A
Settled
Yes
kalshi

Over 2.5 maps

0%
Yes 0¢No 100¢
49¢
N/A
$381
N/A
N/A
$381
Settled
No
limitless

Ground Zero Gaming

0%
Yes 0¢No 100¢
0¢
N/A
$587
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 9.5¢No 90.5¢
—
N/A
$334
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 9¢No 91¢
—
N/A
$292
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

20%
Yes 20¢No 80¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

20%
Yes 20¢No 80¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

20%
Yes 20¢No 80¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

20%
Yes 20¢No 80¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

20%
Yes 20¢No 80¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

20%
Yes 20¢No 80¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

20%
Yes 20¢No 80¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

50%
Yes 51¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

50%
Yes 51¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

50%
Yes 51¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

50%
Yes 51¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 27

Description

This market refers to the LoL Lower bracket round 1 match between MVK Esports and Ground Zero Gaming in the Esports World Cup Asia-Pacific Qualifier Playoffs, initially scheduled for May 12 at 5:00AM ET. This market will resolve to "MVK Esports" if MVK Esports win the match against Ground Zero Gaming. This market will resolve to "Ground Zero Gaming" if Ground Zero Gaming win the match against MVK Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms (Kalshi, Polymarket, Predict, Limitless) apply identical resolution logic: primary source is gol.gg, 2-hour publication window, 7-day delay threshold, and consistent treatment of forfeits, walkovers, and series-clinch scenarios.Primary resolution logic: Official League of Legends esports data from https://gol.gg/esports/home; credible reporting and video evidence accepted if official results not published within 2 hours of match conclusion.

Core resolution logic:

  • Match winner resolves based on the team that wins the best-of-3 series (first to 2 wins).
  • Individual game winners resolve based on the team that wins that specific game, provided the game is completed.
  • Series length (O/U 2.5 maps) resolves to Over if 3+ games are played; Under if fewer than 3 games are played. Forfeits, disqualifications, and walkovers count toward total if match is completed.
  • In-game objective markets (inhibitors, dragons, Baron, kills, multi-kills) resolve based on actual game state at completion. If a game is not played because the series result is already determined, these markets resolve 50-50.
  • If a game begins but does not complete and ends via surrender, resolution is based on whether the condition was met prior to stoppage.
  • If a game is remade, resolution is based on the remade game only.
  • Match handicap (-1.5/+1.5) resolves based on the margin of games won; forfeits and walkovers count if match is completed.

Edge cases & clarifications:

  • Match Cancellation or 7+ Day Delay: If the match is canceled entirely or delayed beyond 7 days from the scheduled date (May 12, 2026) without a winner determined, all markets resolve 50-50.
  • Forfeit/Disqualification/Walkover Before Play: If the match ends in forfeit, disqualification, or walkover before any games are played, match winner and series length markets resolve 50-50. However, if one team is declared the winner after play has begun, that team is the winner.
  • Forfeit During Series (After Play Begins): If the match begins but is not completed and one team wins due to opponent forfeiture, disqualification, or walkover, the match winner resolves to the team declared winner. Series length resolves 50-50 in this scenario unless the clinching game itself is forfeited, in which case it counts as a completed match.
  • Game Not Played Due to Series Clinch: If a game is not played because the series result has already been determined (e.g., a team clinches 2-0 before Game 3), all in-game markets for that game (inhibitors, dragons, Baron, kills, multi-kills) resolve 50-50.
  • Game Begins but Does Not Complete: If a game begins but does not complete and ends via surrender, in-game markets resolve based on the state prior to stoppage. If the condition was not met before stoppage, the market resolves No (or 50-50 if no kills were recorded in a kills-based market).
Timing: Resolution occurs upon official publication by gol.gg within 2 hours of match conclusion. If official results are not published within 2 hours, credible reporting and video evidence may be used. Match is scheduled for May 12, 2026 at 5:00 AM EDT; any delay beyond 7 days triggers 50-50 resolution for all markets.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Lower bracket round 1 match between MVK Esports and Ground Zero Gaming in the Esports World Cup Asia-Pacific Qualifier Playoffs, initially scheduled for May 12 at 5:00AM ET. This market will resolve to "MVK Esports" if MVK Esports win the match against Ground Zero Gaming. This market will resolve to "Ground Zero Gaming" if Ground Zero Gaming win the match against MVK Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

Prediction market odds on Polymarket reflect decentralized trader consensus and often diverge from traditional esports sportsbooks due to different liquidity pools and participant bases. Sportsbooks typically employ professional oddsmakers and adjust lines for liability management, while prediction markets aggregate distributed beliefs in real time. For this MVK versus Ground Zero Gaming match, comparing Polymarket prices to major esports betting sites can reveal whether the market is pricing the outcome more bullishly or bearishly than professional bookmakers, offering insight into where informed traders see value.

Key catalysts include roster changes or player substitutions announced by either team, recent tournament performance and win rates in qualifying rounds, patch updates that shift champion viability, and injury or availability announcements. Analyst predictions and community sentiment on esports forums can also influence market pricing as traders adjust their positions. Head-to-head historical matchup data, scrim results leaked by insiders, and coaching staff changes may drive significant repricing. As the match date approaches, any official statements about team preparation or strategic adjustments will likely trigger trading activity on Polymarket.