TOTAL VOLUME:
$134.2b
24H VOL:
$143,246,370
24H TRANSACTIONS:
2,403,290,006
OPEN INTEREST:
$1,452,035,386
405,032
Markets across
30,543
events
MATCHED EVENTS:
2,690
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 25, 8:46 PM EST
Polymarket
This market tracks whether both teams will destroy inhibitors in Game 3 of the best-of-three League of Legends match between LOUD and paiN Gaming in the CBLOL Regular Season. The aggregated consensus probability for this outcome across Predict, Kalshi, and Polymarket is currently 100.0%. Resolution will be determined by the official gol.gg esports database, with credible reporting and video evidence as a fallback. Watch for the match conclusion on July 26, 2026, which will confirm whether the condition is met.
This market refers to the LoL match between LOUD and paiN Gaming in the CBLOL Regular Season, initially scheduled for July 25 at 2:00PM ET. This market will resolve to "LOUD" if LOUD win the match against paiN Gaming. This market will resolve to "paiN Gaming" if paiN Gaming win the match against LOUD. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Resolution is determined by the official result of map 2 in the specified CBLOL match. If the map or match is postponed and not completed within 48 hours of the originally scheduled start time, the market resolves to fair market price. If the match or map is cancelled before play begins, or if a match is forfeited before any play occurs, the market resolves to fair market price. If a map is forfeited before any play occurs in that map, the market resolves to fair market price. If a map begins and is subsequently forfeited, the market resolves according to the official result published by the governing body or tournament organizer.
This market refers to the LoL match between LOUD and paiN Gaming in the CBLOL Regular Season, initially scheduled for July 25 at 2:00PM ET. This market will resolve to "LOUD" if LOUD win the match against paiN Gaming. This market will resolve to "paiN Gaming" if paiN Gaming win the match against LOUD. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.