TOTAL VOLUME:

$134.2b

24H VOL:

$143,246,370

24H TRANSACTIONS:

2,403,290,006

OPEN INTEREST:

$1,452,035,386

405,032

Markets across

30,543

events

MATCHED EVENTS:

2,690

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: LOUD vs paiN Gaming (BO3) - CBLOL Regular Season
predict
kalshi
polymarket

Who will win LOUD vs paiN Gaming?

Volume:
$847,425

Match Winner

all

2 markets

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 26, 2026

Closed: Jul 25, 8:46 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$300,344
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

99%
Yes 99¢No 1¢
—
$5,177
$22,274
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$230,140
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

99%
Yes 99¢No 1¢
—
$17,461
$8,105
N/A
N/A
N/A
Settled
No
kalshi

LOUD

100%
Yes 100¢No 0¢
100¢
N/A
$27,699
N/A
N/A
$20,255
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$2,140
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

99%
Yes 99¢No 1¢
—
$11,896
$333
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$76
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$76
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 2?

100%
Yes 100¢No 0¢
1¢
N/A
$30
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$20
N/A
N/A
N/A
Settled
Yes
predict

Game 1 Winner

1%
Yes 1¢No 99¢
—
$20,647
$8,195
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$226,089
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: LLL (-1.5) vs paiN Gaming (+1.5)

1%
Yes 1¢No 99¢
—
$112
$703
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: LLL (-1.5) vs paiN Gaming (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$7,719
N/A
N/A
N/A
Settled
Yes
kalshi

paiN Gaming

0%
Yes 0¢No 100¢
100¢
N/A
$12,522
N/A
N/A
$5,716
Settled
No
polymarket

Total Kills Over/Under 30.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$389
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$168
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$120
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$30
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 36.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$30
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 36.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 39.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 44

Intro

This market tracks whether both teams will destroy inhibitors in Game 3 of the best-of-three League of Legends match between LOUD and paiN Gaming in the CBLOL Regular Season. The aggregated consensus probability for this outcome across Predict, Kalshi, and Polymarket is currently 100.0%. Resolution will be determined by the official gol.gg esports database, with credible reporting and video evidence as a fallback. Watch for the match conclusion on July 26, 2026, which will confirm whether the condition is met.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All three platforms apply identical resolution logic: official gol.gg data with 2-hour fallback to credible reporting, 50-50 on cancellation/delay beyond 7 days/pre-series forfeits, and game-specific outcomes based on completion status.Primary resolution logic: Official gol.gg esports database (https://gol.gg/esports/home); fallback to credible reporting and video evidence if gol.gg does not publish within 2 hours of event conclusion.

Core resolution logic:

  • Match winner (series): LOUD wins if they win 2 games; paiN Gaming wins if they win 2 games. Resolves 50-50 if series is canceled, delayed beyond 7 days without play, or ends in forfeit/disqualification/walkover before any games are played.
  • Individual game winners (Game 1, 2, 3): Resolves to the team that wins the completed game. If game is not completed for any reason, resolves 50-50.
  • Series length (Over/Under 2.5): Over if 3+ games are played; Under if fewer than 3 games are played. Forfeits, disqualifications, and walkovers count as completed games if the series is finished. Resolves 50-50 if series is canceled, delayed beyond 7 days, or incomplete mid-series.
  • Game handicap (-1.5/+1.5): LOUD wins if they win 2+ more games than paiN Gaming; otherwise paiN Gaming wins. Forfeits and walkovers count. Resolves 50-50 if series is canceled, delayed beyond 7 days, or incomplete mid-series.
  • In-game objectives (Baron, Dragon, Inhibitor, Quadra/Penta Kills, total kills parity): Resolve based on events that occurred before game stoppage. If a game never plays because the series is already clinched, resolves 50-50. If game begins but is not completed, resolution is based on what happened before stoppage.
  • Team name matching: Recognizable abbreviations, alternate spellings, sponsor tags, and minor formatting differences are treated as referring to the same team if the intended team can be clearly identified. Ambiguous or unmatched names resolve 50-50.

Edge cases & clarifications:

  • Series clinch before Game 3: If one team wins 2 games before Game 3 is played, Game 3 markets (Baron, Dragon, Inhibitor, Quadra/Penta Kills, total kills) all resolve 50-50 because the game is not played.
  • Game begins but not completed (mid-game stoppage): For match winner and series markets: if one team wins via opponent forfeiture/disqualification/walkover mid-series, that team wins the series. For in-game objective markets: resolution is based on objectives achieved before stoppage; if the condition was not met, resolves No (or 50-50 if the series itself is incomplete).
  • Forfeit/disqualification/walkover before series starts: Series winner and all series-level markets resolve 50-50. Game-specific markets for games not played resolve 50-50.
  • Match delayed beyond 7 days without play: All markets resolve 50-50.
  • Game remade: In-game objective markets resolve based on the remade game only, not the original.
Timing: Resolution occurs after the series concludes (when one team wins 2 games or the series is canceled/forfeited). Primary source (gol.gg) must publish within 2 hours of series conclusion; if not, credible reporting and video evidence are used. Individual game markets resolve after each game concludes. In-game objective markets resolve after the relevant game concludes or is determined to not be played.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between LOUD and paiN Gaming in the CBLOL Regular Season, initially scheduled for July 25 at 2:00PM ET. This market will resolve to "LOUD" if LOUD win the match against paiN Gaming. This market will resolve to "paiN Gaming" if paiN Gaming win the match against LOUD. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution is determined by the official result of map 2 in the specified CBLOL match. If the map or match is postponed and not completed within 48 hours of the originally scheduled start time, the market resolves to fair market price. If the match or map is cancelled before play begins, or if a match is forfeited before any play occurs, the market resolves to fair market price. If a map is forfeited before any play occurs in that map, the market resolves to fair market price. If a map begins and is subsequently forfeited, the market resolves according to the official result published by the governing body or tournament organizer.

Predict

This market refers to the LoL match between LOUD and paiN Gaming in the CBLOL Regular Season, initially scheduled for July 25 at 2:00PM ET. This market will resolve to "LOUD" if LOUD win the match against paiN Gaming. This market will resolve to "paiN Gaming" if paiN Gaming win the match against LOUD. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

Prediction market odds on this market often reflect sharper, more granular insights than traditional sportsbook lines because they incorporate real-time trader sentiment and can update instantly. While sportsbooks may publish a single line based on broader analytics, prediction markets allow users to bet on specific outcomes at odds shaped by crowd wisdom. The difference can be especially noticeable for niche events like CBLOL matches, where trader activity may diverge from mainstream sportsbook assessments.