TOTAL VOLUME:
$110.8b
24H VOL:
$115,562,744
24H TRANSACTIONS:
1,227,379,240
OPEN INTEREST:
$1,149,978,260
290,379
Markets across
28,286
events
MATCHED EVENTS:
2,548
PLATFORM COVERAGE:
5
Polymarket:
43%
VS.
Kalshi:
57%
This market tracks whether both teams will destroy inhibitors in Game 3 of the best-of-three League of Legends match between JD Gaming and Anyone's Legend in the LPL Group Ascend. The aggregated consensus probability for this outcome across Opinion, Predict, and Polymarket is currently 100.0%. Resolution will be determined by the official LPL broadcast and gol.gg/esports/home, with lolesports.com as a secondary source if needed. Watch for the game’s conclusion on July 23, 2026, which will confirm whether the inhibitors are destroyed.
This market refers to the LoL match between JD Gaming and Anyone's Legend in the LPL Group Ascend, initially scheduled for July 23 at 5:00AM ET. This market will resolve to "JD Gaming" if JD Gaming win the match against Anyone's Legend. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against JD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between JD Gaming and Anyone's Legend in the LPL Group Ascend, initially scheduled for July 23 at 5:00AM ET. This market will resolve to "JD Gaming" if JD Gaming win the match against Anyone's Legend. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against JD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
In the upcoming LPL best-of-series match scheduled for 2026-07-23 09:00 UTC: if Anyone's Legend wins the series, the market will resolve to "Anyone's Legend"; if JD Gaming wins the series, the market will resolve to "JD Gaming". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the series is postponed, this market will remain open until the series is completed. If the series is cancelled entirely with no make-up match, or decided by forfeit before any game is played, this market will resolve 50-50. Resolution Source: official LPL broadcast and lolesports.com. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.
Prediction markets and traditional sportsbooks use different mechanisms to set odds. Sportsbooks employ oddsmakers and adjust lines to balance action; prediction markets rely on traders buying and selling shares, allowing prices to reflect real-time crowd sentiment. Prediction market odds often incorporate information faster than sportsbooks because traders have direct financial incentive to spot mispricings. For esports events like this one, prediction markets can be especially responsive to roster changes, scrim results, and community discussion. Both venues offer value, but prediction markets tend to reward those who identify shifts in sentiment before the broader market does.
Team roster changes, player injuries, or last-minute substitutions can shift odds significantly in esports markets. Scrim results and community analysis shared on social media often trigger repricing as traders incorporate new performance data. Meta shifts in League of Legends—such as champion balance patches or item changes—can alter team strategy and win probability. Recent head-to-head records and tournament momentum also influence trader conviction. Media coverage, analyst predictions, and betting syndicates moving large positions can accelerate price swings. Monitor team announcements and esports news outlets closely, as prediction markets react quickly to any information that changes perceived match likelihood.