TOTAL VOLUME:

$110.8b

24H VOL:

$115,562,744

24H TRANSACTIONS:

1,227,379,240

OPEN INTEREST:

$1,149,978,260

290,379

Markets across

28,286

events

MATCHED EVENTS:

2,548

PLATFORM COVERAGE:

5

Polymarket:

43%

VS.

Kalshi:

57%

BETA
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result

Intro

This market tracks whether both teams will destroy inhibitors in Game 3 of the best-of-three League of Legends match between JD Gaming and Anyone's Legend in the LPL Group Ascend. The aggregated consensus probability for this outcome across Opinion, Predict, and Polymarket is currently 100.0%. Resolution will be determined by the official LPL broadcast and gol.gg/esports/home, with lolesports.com as a secondary source if needed. Watch for the game’s conclusion on July 23, 2026, which will confirm whether the inhibitors are destroyed.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms (Polymarket, Opinion, Predict) apply identical resolution logic for series winner, game winners, game count, handicap, and in-game objectives, with unified fallback rules for cancellations, forfeits, delays, and remakes.Primary resolution logic: Official LPL broadcast and gol.gg/esports/home; lolesports.com as secondary consensus source if gol.gg has not published within 2 hours of event conclusion

Core resolution logic:

  • Series winner resolves to the team that wins a majority of games (first to 2 wins in BO3)
  • Individual game winners resolve based on which team wins that specific game
  • Game count (O/U 2.5) resolves Over if 3+ games are played, Under if fewer than 3
  • Handicap (AL -1.5 vs JD +1.5) resolves to Anyone's Legend if they win 2+ more games than JD Gaming, otherwise to JD Gaming
  • In-game objectives (Baron, Dragon, Inhibitor, Quadra/Penta kills, total kills parity) resolve based on completed game data only
  • If a game is remade, resolution is based on the remade game only
  • Forfeits, disqualifications, or walkovers before any game is played result in 50-50 resolution for series and all dependent markets
  • If one team wins mid-series due to opponent forfeit/disqualification/walkover during play, that team wins the series
  • Cancellations, delays beyond 7 days without play beginning, or ties resolve all markets to 50-50
  • Team name discrepancies are resolved by real-world match identity; minor spelling, sponsor tags, abbreviations, and formatting differences do not prevent resolution

Edge cases & clarifications:

  • Game not played due to series clinch: If a team clinches the series before a game is scheduled (e.g., Game 3 not needed after 2-0), all markets for that unplayed game resolve 50-50
  • Forfeit before series begins: If either team forfeits, is disqualified, or walks over before any game is played, the series resolves 50-50; all game-specific and objective markets also resolve 50-50
  • Forfeit during series play: If one team forfeits/is disqualified/walks over after at least one game has been completed, the team that wins resolves the series to that team; the series market resolves to the winning team, not 50-50
  • Game begins but not completed: If a game begins and ends via surrender before completion, in-game objective markets resolve based on what occurred before stoppage; if the objective condition was not met, it resolves No/Under/to the default outcome
  • Delay beyond 7 days: If the match is delayed more than 7 days from the scheduled date (July 23, 2026) without play beginning, all markets resolve 50-50
Timing: Resolution occurs upon official publication of final results by gol.gg/esports/home or lolesports.com, or within 2 hours after the series concludes; if official source has not published within 2 hours, consensus of credible reporting and video evidence may be usedOur PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
Show more

Polymarket

This market refers to the LoL match between JD Gaming and Anyone's Legend in the LPL Group Ascend, initially scheduled for July 23 at 5:00AM ET. This market will resolve to "JD Gaming" if JD Gaming win the match against Anyone's Legend. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against JD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the LoL match between JD Gaming and Anyone's Legend in the LPL Group Ascend, initially scheduled for July 23 at 5:00AM ET. This market will resolve to "JD Gaming" if JD Gaming win the match against Anyone's Legend. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against JD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Opinion

In the upcoming LPL best-of-series match scheduled for 2026-07-23 09:00 UTC: if Anyone's Legend wins the series, the market will resolve to "Anyone's Legend"; if JD Gaming wins the series, the market will resolve to "JD Gaming". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the series is postponed, this market will remain open until the series is completed. If the series is cancelled entirely with no make-up match, or decided by forfeit before any game is played, this market will resolve 50-50. Resolution Source: official LPL broadcast and lolesports.com. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.

Frequently asked questions

This dashboard aggregates prediction market data across Polymarket and Opinion for the JD Gaming vs Anyone's Legend match. Traders on both venues are pricing outcomes related to this League of Legends best-of-three contest in the LPL Group Ascend. The combined volume across platforms reflects active interest in predicting the match result and related in-game events. Real-time odds show how the crowd's collective forecast shifts as new information emerges, from team roster updates to recent performance trends. This cross-platform view helps you spot consensus and identify where different venues may be pricing outcomes differently.

Prediction markets and traditional sportsbooks use different mechanisms to set odds. Sportsbooks employ oddsmakers and adjust lines to balance action; prediction markets rely on traders buying and selling shares, allowing prices to reflect real-time crowd sentiment. Prediction market odds often incorporate information faster than sportsbooks because traders have direct financial incentive to spot mispricings. For esports events like this one, prediction markets can be especially responsive to roster changes, scrim results, and community discussion. Both venues offer value, but prediction markets tend to reward those who identify shifts in sentiment before the broader market does.

Team roster changes, player injuries, or last-minute substitutions can shift odds significantly in esports markets. Scrim results and community analysis shared on social media often trigger repricing as traders incorporate new performance data. Meta shifts in League of Legends—such as champion balance patches or item changes—can alter team strategy and win probability. Recent head-to-head records and tournament momentum also influence trader conviction. Media coverage, analyst predictions, and betting syndicates moving large positions can accelerate price swings. Monitor team announcements and esports news outlets closely, as prediction markets react quickly to any information that changes perceived match likelihood.