TOTAL VOLUME:
$134.2b
24H VOL:
$129,159,707
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,442,132,418
404,744
Markets across
30,489
events
MATCHED EVENTS:
2,691
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 5, 8:29 AM EST
Polymarket
This market tracks the likelihood of both teams slaying Baron Nashor at least once in Game 5 of the best-of-five League of Legends match between Gen.G and Hanwha Life Esports in the LCK Playoffs. Currently, the aggregated probability across Predict, Polymarket, and Limitless indicates a 100.0% chance of this outcome. Resolution will be determined by data from https://gol.gg/esports/home. Keep an eye on the match schedule, as resolution rules specify a 50-50 outcome if the match is postponed and not rescheduled by September 19, 2026.
This market refers to the LoL Upper bracket final match between Gen.G and Hanwha Life Esports in the LCK Playoffs, initially scheduled for September 5, 2026 at 4:00 AM ET. This market will resolve to "Gen.G" if Gen.G win the match against Hanwha Life Esports. This market will resolve to "Hanwha Life Esports" if Hanwha Life Esports win the match against Gen.G. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 19, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 5, 2026 at 4:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL Upper bracket final match between Gen.G and Hanwha Life Esports in the LCK Playoffs, initially scheduled for September 5, 2026 at 4:00 AM ET. This market will resolve to "Gen.G" if Gen.G win the match against Hanwha Life Esports. This market will resolve to "Hanwha Life Esports" if Hanwha Life Esports win the match against Gen.G. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 19, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 5, 2026 at 4:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between Gen.G and Hanwha Life Esports in the LCK 2026, initially scheduled for September 5, 2026 UTC. This market will resolve to "Gen.G" if Gen.G win the match against Hanwha Life Esports. This market will resolve to "Hanwha Life Esports" if Hanwha Life Esports win the match against Gen.G. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds, like those found for this market, often reflect the collective wisdom of a diverse group of participants, potentially offering a different perspective than traditional sportsbooks. Sportsbooks set lines based on their own models and aim to balance action on both sides, while prediction markets aggregate individual beliefs. This can lead to discrepancies, particularly when public sentiment strongly diverges from expert opinion. The implied probabilities derived from this market may differ from those offered by sportsbooks, providing a valuable comparison point for informed decision-making. It’s important to consider both sources when evaluating potential outcomes.