TOTAL VOLUME:

$134.2b

24H VOL:

$129,159,707

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,442,132,418

404,744

Markets across

30,489

events

MATCHED EVENTS:

2,691

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Gen.G Global Academy vs BNK FearX Youth (BO3) - LCK Challengers League Rounds 1-2
predict
kalshi
polymarket

LoL: Gen.G Global Academy vs BNK FearX Youth (BO3) - LCK Challengers League Rounds 1-2

Volume:
$141,328

Game 2 Winner

 - Polymarket

Game 2 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 17, 2026

Closed: May 7, 5:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 2 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$46,975
N/A
N/A
N/A
Settled
Yes
kalshi

Over 2.5 maps

100%
Yes 100¢No 0¢
1¢
N/A
$845
N/A
N/A
$840
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$423
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$26
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
0.1¢
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

100%
Yes 100¢No 0¢
0.1¢
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
0.1¢
N/A
$8
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$67,458
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

N/A
N/A
—
$23
$201
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$20,908
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: FOX.Y (-1.5) vs Gen.G Global Academy (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$4,314
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$20
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$20
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$20
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$20
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$18
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$7
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 25

Description

This market refers to the LoL match between Gen.G Global Academy and BNK FearX Youth in the LCK Challengers League Rounds 1-2, initially scheduled for May 7 at 1:00AM ET. This market will resolve to "Gen.G Global Academy" if Gen.G Global Academy win the match against BNK FearX Youth. This market will resolve to "BNK FearX Youth" if BNK FearX Youth win the match against Gen.G Global Academy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All three platforms (Polymarket, Predict, Kalshi) employ identical resolution sources, edge-case handling, and timing windows. No material divergence detected.Primary resolution logic: Official gol.gg/esports/home; fallback to credible video evidence and consensus reporting if gol.gg does not publish final results within 2 hours of event conclusion.

Core resolution logic:

  • Match winner resolves to the team that wins the best-of-three series (first to 2 wins).
  • Individual game winners resolve based on the winner of that specific game, provided the game is completed.
  • Games Total (O/U 2.5) resolves Over if 3+ games are played, Under if fewer than 3 games are played. Forfeits, disqualifications, and walkovers count as completed games.
  • In-game statistics (kills, dragons, barons, inhibitors, multi-kills) resolve based on data recorded during game play. If a game begins but does not complete via surrender, resolution is based on stats prior to stoppage. If a game never plays (series clinch, forfeit, walkover), the market resolves 50-50.
  • Penta kills and quadra kills count as occurring if achieved prior to game stoppage; a penta kill also satisfies a quadra kill market.
  • Dragon kills count only elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, Cloud), not Elder Dragons.
  • Both teams must slay at least one objective (dragon, baron, inhibitor) for Yes resolution; if either team does not, the market resolves No.
  • Total kills (odd/even) count only champion-to-champion kills; executions to non-champion sources do not count. Zero kills resolves to 50-50.
  • Team name matching is flexible: recognizable abbreviations, alternate spellings, sponsor tags, academy designations, and minor formatting differences are treated as referring to the same team, provided the intended team can be clearly and uniquely identified.

Edge cases & clarifications:

  • Match Cancellation or Delay Beyond 7 Days: If the match is canceled entirely or delayed beyond 7 days from the scheduled date (May 7, 2026) without play beginning, all markets resolve 50-50.
  • Match Begins but Not Completed: If the match begins but is not completed and one team wins due to opponent forfeiture, disqualification, or walkover during play, the series winner market resolves to the winning team. However, game-specific and in-game statistic markets resolve based on games actually completed; incomplete games resolve 50-50 unless the game itself was concluded with a winner determined.
  • Forfeit Before Match Start: If a team forfeits, is disqualified, or walks away before the match starts (no games played), all markets resolve 50-50.
  • Series Clinch (Game Not Played): If the series result is determined before a scheduled game is played (e.g., one team wins 2-0 before Game 3), all markets tied to that unplayed game resolve 50-50.
  • In-Game Statistics with Incomplete Game: If a game begins but does not complete via surrender, in-game statistics (kills, dragons, barons, inhibitors, multi-kills) resolve based on data recorded prior to stoppage. If no data was recorded (e.g., immediate forfeit), the market resolves 50-50.
Timing: Resolution occurs within 2 hours of official event conclusion (match end time) based on gol.gg/esports/home publication. If gol.gg does not publish within 2 hours, credible video evidence and consensus reporting are used. Markets remain open until official resolution is published.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between Gen.G Global Academy and BNK FearX Youth in the LCK Challengers League Rounds 1-2, initially scheduled for May 7 at 1:00AM ET. This market will resolve to "Gen.G Global Academy" if Gen.G Global Academy win the match against BNK FearX Youth. This market will resolve to "BNK FearX Youth" if BNK FearX Youth win the match against Gen.G Global Academy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

Prediction market odds on Polymarket reflect real-money trading by informed participants and often diverge from traditional sportsbook lines. Sportsbooks apply fixed margins and may move odds more slowly, while prediction markets adjust instantly to new information and trader conviction. For this Gen.G versus BNK FearX Youth series, comparing Polymarket prices to major esports sportsbooks can reveal where the market sees edge or where consensus differs. Prediction markets tend to be more efficient at pricing close or uncertain matchups.

Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Pricing for this Gen.G Global Academy versus BNK FearX Youth matchup reflects the current unavailability or inactive status of this contract on Predict. When active, prediction markets price esports outcomes by converting trader bets into implied probabilities; higher trading volume typically signals stronger conviction. You can track this event's pricing on Polymarket, where volume and order flow directly influence the odds displayed on the PredictionHero dashboard.

Key catalysts include roster changes or player substitutions, recent scrim results or team form, patch updates affecting champion viability, and injury or availability announcements. Pre-match analysis from LCK casters and esports analysts often moves market sentiment. Live gameplay during the series—early kills, objective control, and draft success—will shift odds in real time. Follow official LCK announcements and team social media for breaking news that could influence trader positioning before and during the match.