TOTAL VOLUME:

$134.2b

24H VOL:

$129,159,707

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,442,132,418

404,744

Markets across

30,489

events

MATCHED EVENTS:

2,691

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Frites Esports Club vs ZennIT (BO3) - Road Of Legends Regular Season
kalshi
polymarket

LoL: Frites Esports Club vs ZennIT (BO3) - Road Of Legends Regular Season

Volume:
$34,353

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 17, 2026

Closed: Apr 16, 7:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$10,103
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: FEC (-1.5) vs ZennIT (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$6,728
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$6,226
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$5,982
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$155
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$8
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

50%
Yes 50¢No 51¢
—
N/A
$30
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$4,290
N/A
N/A
N/A
Settled
Yes
kalshi

Over 2.5 maps

0%
Yes 0¢No 100¢
—
N/A
$332
N/A
N/A
$332
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$121
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$116
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$116
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$45
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$45
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$21
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$20
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 24

Description

This market refers to the LoL match between Frites Esports Club and ZennIT in the Road Of Legends Regular Season, initially scheduled for April 16 at 1:00PM ET. This market will resolve to "Frites Esports Club" if Frites Esports Club win the match against ZennIT. This market will resolve to "ZennIT" if ZennIT win the match against Frites Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms (Polymarket and Kalshi) use identical resolution logic: matches are resolved based on official gol.gg data, with consistent handling of cancellations, delays beyond 7 days, forfeits, and incomplete games, and both platforms count games won by forfeit/walkover toward series outcomes.Primary resolution logic: Official information from https://gol.gg/esports/home, with fallback to consensus of credible reporting and video evidence if gol.gg has not published results within 2 hours of event conclusion.

Core resolution logic:

  • Series winner resolves to the team that wins the best-of-3 match (first to 2 wins).
  • Games Total O/U 2.5 resolves Over if 3+ games are played, Under if fewer than 3 games are played.
  • Game Handicap FEC (-1.5) resolves to Frites if they win 2+ more games than ZennIT; otherwise resolves to ZennIT.
  • Individual game winner markets resolve based on the team that wins that specific game.
  • In-game objective markets (dragons, barons, inhibitors, multi-kills) resolve Yes if both teams achieve the condition during that game, No if either or both teams do not.
  • Odd/Even Total Kills markets resolve based on the sum of all champion kills by both teams combined.
  • Games won by forfeit, disqualification, walkover, or default count toward series totals and handicap calculations, provided the match is completed.
  • If the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner, all markets resolve 50-50.
  • If the match begins but is not completed and one team wins via opponent forfeiture/disqualification/walkover, the series market resolves to the winning team, but Games Total and Handicap markets resolve 50-50.
  • If a game is not played because the series result is already determined (clinched), game-specific markets resolve 50-50.
  • If a game begins but is not completed via surrender, objective and multi-kill markets resolve based on whether the condition was met prior to stoppage.
  • If a game is remade, resolution is based on the remade game only.
Timing: Series and game winner markets resolve upon official announcement of the result from gol.gg or credible consensus within 2 hours of event conclusion. In-game objective markets resolve upon completion of the respective game. The 7-day delay threshold is measured from the originally scheduled date of April 16, 2026 at 1:00 PM EDT.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.