TOTAL VOLUME:

$134.2b

24H VOL:

$129,159,707

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,442,132,418

404,744

Markets across

30,489

events

MATCHED EVENTS:

2,691

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Forsaken vs Karmine Corp Blue (BO3) - EMEA Masters Group B
limitless
polymarket

LoL: Forsaken vs Karmine Corp Blue (BO3) - EMEA Masters Group B

Volume:
$257,865

Game Handicap: KCB (-1.5) vs Forsaken (+1.5)

 - Polymarket

Game Handicap: KCB (-1.5) vs Forsaken (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 12, 2026

Closed: Jun 12, 8:10 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: KCB (-1.5) vs Forsaken (+1.5)

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$49,096
N/A
N/A
N/A
Settled
Yes
limitless

Karmine Corp Blue

100%
Yes 100¢No 0¢
99.8¢
N/A
$1,000
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
20¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
20¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$85,442
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$59,655
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$58,348
N/A
N/A
N/A
Settled
Yes
limitless

Forsaken

0%
Yes 0¢No 100¢
99¢
N/A
$3,008
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$1,255
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

50%
Yes 50¢No 99¢
98¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

50%
Yes 50¢No 99¢
98¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

50%
Yes 50¢No 99¢
98¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

50%
Yes 50¢No 99¢
98¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

50%
Yes 50¢No 99¢
98¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

50%
Yes 50¢No 99¢
98¢
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25

Description

A best-of-three League of Legends match between Forsaken and Karmine Corp Blue in the EMEA Masters Group B, scheduled for June 12, 2026. The event group contains 23 markets covering match winner, individual game winners, objective-based outcomes (Baron, Dragons, Inhibitors), kill statistics (Quadra/Penta kills, odd/even totals), and series length.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All 23 markets across Limitless and Polymarket share identical resolution logic: official gol.gg source, 2-hour fallback window, 7-day cancellation threshold, 50-50 for unplayed games in series, and consistent forfeit/remake handling.Primary resolution logic: gol.gg/esports/home (official EMEA Masters results); credible video evidence and consensus reporting accepted if official results not published within 2 hours of match conclusion

Core resolution logic:

  • Series-level markets (match winner, games total, handicap) resolve based on final series outcome only; game-specific markets resolve based on that individual game if played
  • If a game is not played because the series result is already clinched (e.g., one team wins 2-0 before Game 3), game-specific markets for that game resolve 50-50
  • If the entire match is canceled, delayed beyond 7 days from June 12, 2026 without play beginning, or ends in a tie, all markets resolve 50-50
  • If a match begins but is not completed and one team wins via opponent forfeit/disqualification/walkover during series play, series-level markets resolve to the winning team; if forfeit occurs pre-match, series-level markets resolve 50-50
  • Games won by forfeit, disqualification, or walkover count toward series totals and handicap calculations, provided the match is completed
  • If a game begins but is not completed and ends via surrender, objective-based markets (Baron, Dragon, Inhibitor, Quadra/Penta kills) resolve based on whether the condition was met prior to stoppage; if not met, resolve to No
  • Odd/Even kill markets resolve 50-50 if no kills are recorded or if the game is not played
  • If any game is remade, resolution is based on the remade game only

Edge cases & clarifications:

  • Series Clinch Before Game 3: If Forsaken or Karmine Corp Blue wins 2-0, Game 3 is not played. All Game 3-specific markets (Baron, Dragons, Inhibitors, Quadra/Penta kills, odd/even kills) resolve 50-50. Games Total O/U 2.5 resolves to Under. Match winner and handicap resolve based on the 2-0 result.
  • Forfeit During Series Play: If one team forfeits after the series has begun (e.g., after Game 1), the opposing team is declared the winner. Series-level markets resolve to the winning team. Games Total and handicap count the forfeited game as completed.
  • Pre-Match Forfeit or Walkover: If either team forfeits or walks away before any game is played, all markets resolve 50-50, including match winner and games total.
  • Surrender During Game: If a game ends via surrender before completion, objective markets resolve based on whether the condition (Baron, Dragon, Inhibitor, Quadra/Penta kill) was achieved prior to surrender. If not achieved, resolve to No.
  • Delay Beyond 7 Days: If the match is delayed beyond 7 days from June 12, 2026 without play beginning, all markets resolve 50-50.
Timing: Resolution occurs within 2 hours of official match conclusion (all games completed or series decided). If gol.gg does not publish results within 2 hours, credible video evidence and consensus reporting may be used. Final resolution deadline is July 12, 2026, 23:59 UTC (per Limitless terms); markets unresolved by this date resolve to Other.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Decider match between Forsaken and Karmine Corp Blue in the EMEA Masters Group B, initially scheduled for June 12 at 11:00AM ET. This market will resolve to "Forsaken" if Forsaken win the match against Karmine Corp Blue. This market will resolve to "Karmine Corp Blue" if Karmine Corp Blue win the match against Forsaken. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between Forsaken and Karmine Corp Blue in the EMEA Masters Spring 2026, scheduled for Jun 12, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 12, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

Prediction markets like Polymarket operate on peer-to-peer pricing, where traders themselves set odds through buy and sell orders rather than a centralized sportsbook. This means odds reflect the aggregate belief of the trading community in real time, often incorporating faster-moving information than traditional sportsbooks. Prediction market prices can diverge significantly from sportsbook lines due to different liquidity pools, trader sophistication, and regulatory constraints. For this market, comparing the implied probabilities here to major sportsbook lines on the same matchup can reveal arbitrage opportunities or consensus shifts.

Polymarket and Limitless can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform operates under distinct market rules, fee structures, and user bases, which can create temporary price gaps. Polymarket attracts larger volumes of professional traders and retail participants, while Limitless may have a more specialized or regional audience. Differences in liquidity depth, settlement procedures, and promotional incentives also influence how quickly prices converge. These divergences typically narrow as arbitrageurs exploit the spread, but they can persist if the platforms serve materially different trader populations or have different risk tolerances around this particular event.

Key catalysts include roster announcements, player substitutions, recent scrim results, and performance in earlier group stage matches. Injury or availability updates for key players can shift odds significantly. Meta shifts in League of Legends patches released before the match may favor one team's playstyle over the other. Community analysis, coach interviews, and betting syndicates' public positions can also trigger repricing. As the match date approaches, any official schedule changes or venue updates would influence trader confidence and liquidity.