TOTAL VOLUME:

$54.4b

24H VOL:

$230,557,910

24H TRANSACTIONS:

531,611,392

OPEN INTEREST:

$1,202,344,730

501,342

Markets across

13,602

events

MATCHED EVENTS:

1,822

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
Dashboards
kalshi
polymarket
Trending

LoL: Fnatic vs Natus Vincere (BO3) - LEC Regular Season

Volume:
$2,195,529
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This event group covers a best-of-three League of Legends match between Fnatic and Natus Vincere in the LEC Regular Season, originally scheduled for April 25, 2026 at 10:45 AM ET. The markets span series-level outcomes (match winner, games played, handicap), individual game winners, and granular in-game statistics (kills, objectives, multi-kills). All resolution sources default to gol.gg/esports/home with a 2-hour fallback to credible reporting and video evidence.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi apply identical resolution logic: Polymarket resolves based on official gol.gg data with a 2-hour fallback to credible reporting, while Kalshi's single market (O/U 2.5 maps) aligns with the same underlying event outcome, with all game-level markets across both platforms using consistent forfeit, remake, and cancellation rules.

Primary resolution logic:

Official information from https://gol.gg/esports/home, with fallback to credible reporting (including video evidence) if gol.gg has not published final results within 2 hours after event conclusion.

Core resolution logic:

  • Series winner resolves to the team that wins the best-of-3 match (first to 2 wins).
  • Individual game winners resolve to the team that wins that specific game.
  • Game-level objective markets (Baron, Dragon, Inhibitor, kills, multikills, first blood) resolve based on in-game statistics recorded in the completed game.
  • If a game is not completed for any reason (forfeit, disqualification, walkover before completion, or series clinch before game is needed), game-level markets for that game resolve 50-50.
  • If a game begins but is not completed and ends via surrender, objective markets resolve based on statistics prior to stoppage; if the condition was not met, the market resolves NO (or 50-50 for conditional markets like first blood).
  • If the entire match is canceled, delayed beyond 7 days without play, or ends in a tie, all markets resolve 50-50.
  • Games won by forfeit, disqualification, or walkover count toward series and handicap totals, provided the match is completed.
  • If a game is remade, resolution is based on the remade game only.
  • Executions (kills credited to non-champion sources) do not count toward kill totals.
  • Elder Dragon kills do not count toward 'both teams slay a dragon' markets; only elemental dragons count.
  • A Penta Kill counts as a Quadra Kill for resolution purposes.

Edge cases & Clarifications:

  • Series Clinch Before Game Completion: If a team clinches the series before Game 2 or Game 3 is played (e.g., winning Game 1 in a best-of-3 where only 1 win is needed), all markets for the unplayed game(s) resolve 50-50.
  • Forfeit or Walkover Mid-Series: If a team forfeits or walks over before the series is complete, the series resolves to the winning team if the match is completed; however, if the match is abandoned entirely, all markets resolve 50-50.
  • Game Remake: If a game is remade (e.g., due to technical issues), all markets for that game resolve based on the remade game only; statistics from the original game are disregarded.
  • Incomplete Game with Surrender: If a game ends via surrender before completion, objective markets resolve based on statistics recorded prior to surrender; if the condition was not met, markets resolve NO (or 50-50 for first blood if no first blood occurred).
  • Delayed Match Beyond 7 Days: If the match is delayed more than 7 days from the scheduled date (April 25, 2026 at 10:45 AM ET) without a winner determined, all markets resolve 50-50.

Timing:

Series resolution occurs upon official announcement of the match winner. Game-level resolutions occur upon completion of each individual game or upon determination that the game will not be played. All resolutions are finalized within 2 hours of event conclusion via gol.gg or credible reporting.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.