TOTAL VOLUME:

$134.2b

24H VOL:

$129,159,707

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,442,132,418

404,744

Markets across

30,489

events

MATCHED EVENTS:

2,691

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Fnatic vs Natus Vincere (BO3) - LEC Regular Season
kalshi
polymarket

LoL: Fnatic vs Natus Vincere (BO3) - LEC Regular Season

Volume:
$2,195,529

Game 1 Winner

 - Polymarket

Game 1 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 26, 2026

Closed: Apr 25, 5:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 1 Winner

View
100%
Yes 100¢No 0¢
—
N/A
$385,730
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$13,022
N/A
N/A
N/A
Settled
Yes
kalshi

Over 2.5 maps

100%
Yes 100¢No 0¢
—
N/A
$1,091
N/A
N/A
$1,009
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$106
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$11
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 19.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 20.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 18.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 17.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 15.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 16.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 19.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 18.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 17.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 16.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
—
N/A
$6
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$6
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
—
N/A
$2
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$1,312,127
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$402,214
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: Navi (-1.5) vs Fnatic (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$77,843
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$1,210
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$704
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$348
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$302
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 60

Description

This event group covers a best-of-three League of Legends match between Fnatic and Natus Vincere in the LEC Regular Season, originally scheduled for April 25, 2026 at 10:45 AM ET. The markets span series-level outcomes (match winner, games played, handicap), individual game winners, and granular in-game statistics (kills, objectives, multi-kills). All resolution sources default to gol.gg/esports/home with a 2-hour fallback to credible reporting and video evidence.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi apply identical resolution logic: Polymarket resolves based on official gol.gg data with a 2-hour fallback to credible reporting, while Kalshi's single market (O/U 2.5 maps) aligns with the same underlying event outcome, with all game-level markets across both platforms using consistent forfeit, remake, and cancellation rules.Primary resolution logic: Official information from https://gol.gg/esports/home, with fallback to credible reporting (including video evidence) if gol.gg has not published final results within 2 hours after event conclusion.

Core resolution logic:

  • Series winner resolves to the team that wins the best-of-3 match (first to 2 wins).
  • Individual game winners resolve to the team that wins that specific game.
  • Game-level objective markets (Baron, Dragon, Inhibitor, kills, multikills, first blood) resolve based on in-game statistics recorded in the completed game.
  • If a game is not completed for any reason (forfeit, disqualification, walkover before completion, or series clinch before game is needed), game-level markets for that game resolve 50-50.
  • If a game begins but is not completed and ends via surrender, objective markets resolve based on statistics prior to stoppage; if the condition was not met, the market resolves NO (or 50-50 for conditional markets like first blood).
  • If the entire match is canceled, delayed beyond 7 days without play, or ends in a tie, all markets resolve 50-50.
  • Games won by forfeit, disqualification, or walkover count toward series and handicap totals, provided the match is completed.
  • If a game is remade, resolution is based on the remade game only.
  • Executions (kills credited to non-champion sources) do not count toward kill totals.
  • Elder Dragon kills do not count toward 'both teams slay a dragon' markets; only elemental dragons count.
  • A Penta Kill counts as a Quadra Kill for resolution purposes.

Edge cases & clarifications:

  • Series Clinch Before Game Completion: If a team clinches the series before Game 2 or Game 3 is played (e.g., winning Game 1 in a best-of-3 where only 1 win is needed), all markets for the unplayed game(s) resolve 50-50.
  • Forfeit or Walkover Mid-Series: If a team forfeits or walks over before the series is complete, the series resolves to the winning team if the match is completed; however, if the match is abandoned entirely, all markets resolve 50-50.
  • Game Remake: If a game is remade (e.g., due to technical issues), all markets for that game resolve based on the remade game only; statistics from the original game are disregarded.
  • Incomplete Game with Surrender: If a game ends via surrender before completion, objective markets resolve based on statistics recorded prior to surrender; if the condition was not met, markets resolve NO (or 50-50 for first blood if no first blood occurred).
  • Delayed Match Beyond 7 Days: If the match is delayed more than 7 days from the scheduled date (April 25, 2026 at 10:45 AM ET) without a winner determined, all markets resolve 50-50.
Timing: Series resolution occurs upon official announcement of the match winner. Game-level resolutions occur upon completion of each individual game or upon determination that the game will not be played. All resolutions are finalized within 2 hours of event conclusion via gol.gg or credible reporting.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.