TOTAL VOLUME:

$134.2b

24H VOL:

$129,159,707

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,442,132,418

404,744

Markets across

30,489

events

MATCHED EVENTS:

2,691

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
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Sports
LoL: Fluxo W7M vs FURIA Esports (BO3) - CBLOL Regular Season
polymarket
kalshi

LoL: Fluxo W7M vs FURIA Esports (BO3) - CBLOL Regular Season

Volume:
$342,333

Match Winner

all

2 markets

Polymarket

Kalshi

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 19, 2026

Closed: Apr 18, 6:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$141,602
N/A
N/A
N/A
Settled
Yes
kalshi

Fluxo W7M

100%
Yes 100¢No 0¢
—
N/A
$16,023
N/A
N/A
$13,035
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$74,563
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$71,673
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$1,005
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$249
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$66
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$55
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: FXW7 (-1.5) vs FURIA Esports (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$30
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Quadra Kill

100%
Yes 100¢No 0¢
—
N/A
$16
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 23.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 22.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 20.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 23.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 21.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 22.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 20.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 21.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Quadra Kill

100%
Yes 100¢No 0¢
—
N/A
$11
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

50%
Yes 50¢No 51¢
—
N/A
$219
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

50%
Yes 50¢No 51¢
—
N/A
$2
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$16,945
N/A
N/A
N/A
Settled
Yes
kalshi

FURIA Esports

0%
Yes 0¢No 100¢
—
N/A
$8,935
N/A
N/A
$6,641
Settled
No
polymarket

Game Handicap: FUR (-1.5) vs Fluxo W7M (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$8,767
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 61

Description

This market refers to the LoL match between Fluxo W7M and FURIA Esports in the CBLOL Regular Season, initially scheduled for April 18 at 12:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against FURIA Esports. This market will resolve to "FURIA Esports" if FURIA Esports win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms (Kalshi and Polymarket) apply consistent resolution logic: markets resolve based on official match results from gol.gg, with 50-50 fallback for cancellations, delays beyond 7 days, incomplete games, forfeits, or unplayed games due to series clinching.Primary resolution logic: Official information from https://gol.gg/esports/home, with consensus of credible reporting (including video evidence) as secondary source if gol.gg has not published results within 2 hours of event conclusion.

Core resolution logic:

  • Match-level markets (series winner, game handicap) resolve based on the final series outcome or game count, with forfeits/walkovers/disqualifications counted if the match is completed.
  • Game-specific markets (game winner, kills, objectives) resolve based on completed game data from gol.gg; if a game is not played due to series clinching, forfeit, or cancellation, the market resolves 50-50.
  • Objective markets (Baron, Dragon, Inhibitors, Quadra/Penta Kills) resolve based on whether the specified condition occurred prior to game stoppage; if the game is incomplete or never played, the market resolves 50-50.
  • Kill-count markets (Odd/Even, Over/Under thresholds) resolve based on total champion kills only, excluding executions; if the game is incomplete or never played, the market resolves 50-50.
  • If the match is canceled entirely, delayed beyond 7 days without play beginning, or ends in a tie, all markets resolve 50-50.
  • If a game is remade, resolution is based on the remade game only (except First Blood, which may resolve on the original game if First Blood occurred before the remake).

Edge cases & clarifications:

  • Series Clinching: If a team clinches the series before a scheduled game is played (e.g., winning 2-0 in a BO3 before Game 3), that unplayed game's markets resolve 50-50, not based on a hypothetical outcome.
  • Incomplete Game with Surrender: If a game begins but is not completed due to surrender, objective and kill-count markets resolve based on the data recorded prior to stoppage. If the condition was not met before stoppage, the market resolves to the negative outcome (e.g., 'No' for Baron/Dragon/Inhibitor markets, 'No' for Quadra/Penta Kill markets).
  • Forfeit/Disqualification/Walkover: Games won by forfeit, disqualification, or walkover are counted toward series totals and handicap markets if the match is completed. However, if the match ends due to a team's forfeit before play begins, the match-level market resolves 50-50. If a game is forfeited before play begins, that game's markets resolve 50-50.
  • First Blood Timing in Remakes: For First Blood markets, if First Blood occurred in the original game before a remake was triggered, resolution is based on the original game. If no First Blood occurred before the remake, resolution is based on the remade game.
  • Execution vs. Champion Kill: Executions (deaths to turrets, minions, or neutral monsters with no enemy champion receiving kill credit) do not count toward kill totals for Odd/Even and Over/Under markets.
Timing: Resolution occurs upon official publication of match results by gol.gg within 2 hours of event conclusion. If gol.gg does not publish within 2 hours, consensus of credible reporting (including video evidence) may be used. Markets resolve immediately upon availability of final data; no additional waiting period is required.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.