TOTAL VOLUME:

$134.2b

24H VOL:

$129,159,707

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,442,132,418

404,744

Markets across

30,489

events

MATCHED EVENTS:

2,691

PLATFORM COVERAGE:

5

Polymarket:

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Kalshi:

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LoL: Dplus KIA vs T1 (BO5) - Esports World Cup Korea Qualifier Playoffs
polymarket

LoL: Dplus KIA vs T1 (BO5) - Esports World Cup Korea Qualifier Playoffs

Volume:
$3,923,956

Game 2 Winner

 - Polymarket

Game 2 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 17, 2026

Closed: May 25, 7:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 2 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$693,593
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: T1 (-1.5) vs Dplus KIA (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$137,919
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 3.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$11,314
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$723
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$161
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$1,499,345
N/A
N/A
N/A
Settled
Yes
polymarket

Game 4 Winner

0%
Yes 0¢No 100¢
—
N/A
$564,567
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

0%
Yes 0¢No 100¢
—
N/A
$512,339
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$452,006
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 4.5 Games

0%
Yes 0¢No 100¢
—
N/A
$38,608
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: T1 (-2.5) vs Dplus KIA (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$12,971
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: DK (-2.5) vs T1 (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$250
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$111
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$20
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$20
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$3
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$2
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 44

Intro

This market tracks whether the total number of kills in Game 3 of the Dplus KIA versus T1 best-of-five match will be odd or even. On Polymarket, the leading outcome currently stands at 100.0%. Resolution will be determined by official kill counts recorded on GoldenGlue's League of Legends statistics database. Watch for the Upper bracket final match scheduled for May 25, 2026 at 3:00 AM ET, as Game 3 kill totals will directly determine this market's settlement.

Polymarket

This market refers to the LoL Upper bracket final match between Dplus KIA and T1 in the Esports World Cup Korea Qualifier Playoffs, initially scheduled for May 25 at 3:00AM ET. This market will resolve to "Dplus KIA" if Dplus KIA win the match against T1. This market will resolve to "T1" if T1 win the match against Dplus KIA. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

Prediction market odds on Polymarket reflect decentralized crowd forecasting and often diverge from traditional sportsbook lines due to different liquidity pools, fee structures, and participant bases. Sportsbooks typically employ professional oddsmakers and adjust lines to manage liability, while prediction markets price outcomes through continuous trading. For this LoL matchup, comparing Polymarket implied probabilities to major esports sportsbooks can reveal whether the crowd is pricing T1 or Dplus KIA differently than professional bookmakers, offering insight into market consensus versus expert opinion.

On Polymarket, the LoL: Dplus KIA vs T1 matchup is priced through an automated market maker that converts trader positions into real-time probabilities for each outcome. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Prices reflect the cumulative bets placed on T1 victory, Dplus KIA victory, and any other resolved outcomes, with total volume reaching $3,923,956. As traders buy and sell shares, the price curve adjusts dynamically, allowing the market to continuously reprice based on new information, team roster updates, or strategic meta shifts leading into the Korea Qualifier Playoffs.

The market resolves on May 25, 2026 following the completion of the best-of-five series between Dplus KIA and T1 in the Esports World Cup Korea Qualifier Playoffs. The outcome is determined by which team wins the majority of games in the BO5 format, meaning the first team to secure three map victories claims the match. Resolution occurs after the final game concludes and official results are confirmed by the tournament organizers and broadcast.

Key catalysts include roster changes or player substitutions announced before the match, recent tournament performance and win rates of both teams, meta shifts in the current League of Legends patch, injury or availability updates for star players, and head-to-head historical matchup data. Scrim results or practice footage leaks can also shift market sentiment. Additionally, analyst predictions, community sentiment on social media, and betting volume spikes may signal new information. Pre-match interviews or coach statements about strategy could further influence trader positioning as the series approaches.