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OPEN INTEREST:

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404,744

Markets across

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2,691

PLATFORM COVERAGE:

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LoL: DetonatioN FocusMe vs Deep Cross Gaming (BO3) - Esports World Cup Asia-Pacific Qualifier Playoffs
kalshi
limitless
predict
polymarket

LoL: DetonatioN FocusMe vs Deep Cross Gaming (BO3) - Esports World Cup Asia-Pacific Qualifier Playoffs

Volume:
$417,486

Game Handicap: DCG (-1.5) vs DetonatioN FocusMe (+1.5)

 - Polymarket

Game Handicap: DCG (-1.5) vs DetonatioN FocusMe (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 14, 2026

Closed: May 12, 11:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: DCG (-1.5) vs DetonatioN FocusMe (+1.5)

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$5,809
N/A
N/A
N/A
Settled
Yes
kalshi

Deep Cross Gaming

100%
Yes 100¢No 0¢
1¢
N/A
$4,201
N/A
N/A
$4,136
Settled
Yes
limitless

Deep Cross Gaming

100%
Yes 100¢No 0¢
0¢
N/A
$3,029
N/A
N/A
N/A
Settled
No
predict

Match Winner

N/A
N/A
—
$65
$360,918
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$19,276
N/A
N/A
N/A
Settled
Yes
kalshi

DetonatioN FocusMe

0%
Yes 0¢No 100¢
1¢
N/A
$11,500
N/A
N/A
$9,061
Settled
No
limitless

DetonatioN FocusMe

0%
Yes 0¢No 100¢
0¢
N/A
$2,972
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$2,060
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$4,709
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$2,431
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$294
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$286
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 28

Description

This market refers to the LoL Lower bracket round 1 match between DetonatioN FocusMe and Deep Cross Gaming in the Esports World Cup Asia-Pacific Qualifier Playoffs, initially scheduled for May 12 at 5:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Deep Cross Gaming. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Kalshi's match winner market contains a logical contradiction where both possible outcomes (Deep Cross Gaming wins OR DetonatioN FocusMe wins) are stated to resolve to Yes, making the market fundamentally unresolvable. All other platforms (Polymarket, Predict, Limitless) and all objective markets use consistent, resolvable logic.Hero tip: Do not trade Kalshi's match winner market. It is logically broken and cannot be settled fairly. Use Polymarket, Predict, or Limitless for match winner exposure. All in-game objective markets (Baron, Dragon, Inhibitors, Kills, Multikills) across all platforms are safe and consistent.

Critical divergence points:

  • Kalshi: Match winner market states: 'If Deep Cross Gaming wins... resolves to Yes. If DetonatioN FocusMe wins... resolves to Yes.' Both outcomes map to the same resolution (Yes), creating a logical impossibility in a binary market. No clear No condition is defined.
  • Polymarket / Predict / Limitless: Match winner resolves to the team name that wins the series (2-0 or 2-1). Forfeit/disqualification during play = winner declared. Forfeit before play or no play within 7 days = 50-50. Primary source: gol.gg; 2-hour fallback to credible reporting. Key quote: 'This market will resolve to [Team] if [Team] win the match.'
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Lower bracket round 1 match between DetonatioN FocusMe and Deep Cross Gaming in the Esports World Cup Asia-Pacific Qualifier Playoffs, initially scheduled for May 12 at 5:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Deep Cross Gaming. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

Prediction market odds on Polymarket reflect decentralized trader consensus and can differ meaningfully from traditional esports sportsbooks. Sportsbooks apply fixed margins and employ professional oddsmakers, while prediction markets aggregate real-time belief from thousands of participants. For this DetonatioN FocusMe versus Deep Cross Gaming matchup, prediction market prices may move faster in response to scrim results, roster announcements, or injury news. Comparing Polymarket odds to major esports betting sites reveals how crowd-sourced probability diverges from bookmaker pricing on this Asia-Pacific Qualifier Playoffs fixture.

Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. The DetonatioN FocusMe versus Deep Cross Gaming market on Polymarket prices each outcome as a tradable contract reflecting the probability traders assign to each team winning the best-of-three. Prices fluctuate continuously based on buy and sell orders; higher prices indicate stronger market confidence in that outcome. Liquidity and trading volume on Polymarket influence how quickly prices adjust to new information about team form, meta shifts, or player availability before the Esports World Cup Asia-Pacific Qualifier Playoffs match concludes.