TOTAL VOLUME:

$134.2b

24H VOL:

$129,159,707

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,442,132,418

404,744

Markets across

30,489

events

MATCHED EVENTS:

2,691

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: BNK FearX Youth vs KT Rolster Challengers (BO3) - LCK Challengers League Rounds 1-2
kalshi
polymarket

LoL: BNK FearX Youth vs KT Rolster Challengers (BO3) - LCK Challengers League Rounds 1-2

Volume:
$509,627

Game 1 Winner

 - Polymarket

Game 1 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 20, 2026

Closed: Apr 20, 10:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 1 Winner

View
100%
Yes 100¢No 0¢
—
N/A
$111,577
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$6,307
N/A
N/A
N/A
Settled
Yes
kalshi

Over 2.5 maps

100%
Yes 100¢No 0¢
—
N/A
$1,140
N/A
N/A
$1,040
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
—
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

100%
Yes 100¢No 0¢
—
N/A
$17
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$11
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$269,830
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$100,403
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: KT.C (-1.5) vs BNK FearX Youth (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$20,032
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$84
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$65
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$52
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$41
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$13
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$9
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$4
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 24

Description

This event group covers a best-of-three (BO3) League of Legends match between BNK FearX Youth and KT Rolster Challengers in the LCK Challengers League, originally scheduled for April 20, 2026 at 6:00 AM ET. Markets span series outcomes, individual game winners, objective control (Baron, Dragons, Inhibitors), kill statistics (Penta/Quadra Kills, Odd/Even Total Kills), and game count thresholds. All resolution sources default to gol.gg/esports/home with a 2-hour publication window before credible reporting consensus is used.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi employ identical resolution logic: Polymarket resolves based on official gol.gg data with a 2-hour fallback to credible reporting, while Kalshi uses the same underlying match outcome; all markets across both platforms consistently treat forfeits, walkovers, and incomplete series identically, and both require the match to be completed (not canceled or delayed beyond 7 days) for standard resolution.Primary resolution logic: Official information from https://gol.gg/esports/home, with fallback to credible reporting (including video evidence) if gol.gg has not published final results within 2 hours after event conclusion.

Core resolution logic:

  • Series winner market resolves to the team that wins the best-of-3 series; if canceled, tied, or delayed beyond 7 days without completion, resolves 50-50.
  • Individual game winner markets resolve based on the winner of that specific game; if the game is not completed or not played, resolves 50-50.
  • Game-specific objective markets (Baron, Dragon, Inhibitor, Penta/Quadra Kill, Odd/Even Kills) resolve based on whether the condition is met during that game; if the game is not played or not completed, resolves 50-50.
  • Games Total Over/Under 2.5 resolves Over if 3 or more games are played, Under if fewer than 3 games are played; forfeits and walkovers count as completed games provided the series is completed.
  • Game Handicap market resolves based on the margin of victory (games won); if the match is incomplete or canceled, resolves 50-50.
  • Forfeits, disqualifications, and walkovers occurring before match start resolve to 50-50; forfeits occurring during a series after at least one game is completed count toward the final result.
  • If a series clinches before all games are played (e.g., one team wins 2-0 in a best-of-3), subsequent unplayed games resolve to 50-50.

Edge cases & clarifications:

  • Series Clinch Before Game 3: If one team wins 2-0, Game 3 is not played. All Game 3-specific markets (Baron, Dragon, Inhibitor, Penta/Quadra Kill, Odd/Even Kills) resolve to 50-50. Games Total O/U 2.5 resolves Under. Game Handicap resolves based on the 2-0 result.
  • Forfeit or Walkover Before Match Start: If the entire series is forfeited or walked over before any game is played, the series winner market resolves to 50-50. All game-specific markets resolve to 50-50. Games Total O/U 2.5 resolves to 50-50.
  • Forfeit During Series After Completion: If a team forfeits Game 2 or Game 3 after at least one game has been completed, the forfeit counts as a loss for that game. The series result is determined by the cumulative game wins (including the forfeit loss).
  • Game Remake: If any game is remade, resolution is based on the remade game only; the original game result is disregarded for all markets pertaining to that game.
  • Delay Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 20, 2026 at 6:00 AM ET) without a winner being determined, all markets resolve to 50-50.
Timing: Resolution occurs upon official publication by gol.gg within 2 hours of match conclusion; if gol.gg does not publish within 2 hours, resolution is determined by consensus of credible reporting and video evidence.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.