TOTAL VOLUME:

$134.2b

24H VOL:

$129,159,707

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,442,132,418

404,744

Markets across

30,489

events

MATCHED EVENTS:

2,691

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: BNK FearX Youth vs Hanwha Life Esports Challengers (BO3) - LCK Challengers League Rounds 1-2
kalshi
polymarket

LoL: BNK FearX Youth vs Hanwha Life Esports Challengers (BO3) - LCK Challengers League Rounds 1-2

Volume:
$476,643

Game Handicap: HLE (-1.5) vs BNK FearX Youth (+1.5)

 - Polymarket

Game Handicap: HLE (-1.5) vs BNK FearX Youth (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 30, 2026

Closed: Mar 30, 9:10 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: HLE (-1.5) vs BNK FearX Youth (+1.5)

View
100%
Yes 100¢No 0¢
—
N/A
$491
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$203
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$110
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$110
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$193,805
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$151,420
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$121,649
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$4,849
N/A
N/A
N/A
Settled
No
kalshi

Over 2.5 maps

0%
Yes 0¢No 100¢
—
N/A
$2,484
N/A
N/A
$1,765
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$274
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$272
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$171
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$171
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$166
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$166
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$146
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$116
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$41
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 24

Description

This event group covers a Best-of-3 League of Legends match between BNK FearX Youth and Hanwha Life Esports Challengers in the LCK Challengers League, scheduled for March 30, 2026 at 3:00 AM ET. Markets span series outcome, individual game winners, in-game objective achievements (Baron, Dragon, Inhibitor kills), player multi-kills (Quadra/Penta), kill parity (Odd/Even), and series length. All markets reference gol.gg as the primary resolution source with a 2-hour fallback to credible reporting.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket both resolve all markets based on official information from gol.gg/esports/home, with identical handling of cancellations, delays beyond 7 days, forfeits, walkovers, and incomplete games.Primary resolution logic: Official information from https://gol.gg/esports/home; if results are not published within 2 hours after event conclusion, a consensus of credible reporting including video evidence may be used.

Core resolution logic:

  • Series outcome (BO3 winner) resolves based on which team wins 2 games first; forfeits/walkovers during play count toward the series result, but pre-match forfeits resolve to 50-50.
  • Games Total O/U 2.5 resolves to Over if 3+ games are played (including forfeits/walkovers/defaults if match is completed), Under if fewer than 3 games are played.
  • Game Handicap HLE (-1.5) resolves to Hanwha if they win 2+ more games than BNK; otherwise resolves to BNK; forfeits/walkovers count if match is completed.
  • Individual game winner markets resolve based on the completed game result; if a game is not completed for any reason, that market resolves 50-50.
  • Objective-based markets (Baron, Dragon, Inhibitor, Quadra/Penta Kills, Odd/Even Kills) resolve based on in-game events during the specified game; if the game is not played (series clinched, forfeit, walkover) or not completed, these resolve 50-50.
  • If the entire match is canceled, delayed beyond 7 days without play, or ends in a tie, all markets resolve 50-50.
  • If a match begins but is not completed and one team wins via opponent forfeiture/disqualification/walkover (mid-series), the series winner market resolves to the winning team, but Games Total and Game Handicap resolve 50-50; individual game markets for incomplete games resolve 50-50.

Edge cases & clarifications:

  • Clinching Game Forfeiture: If the clinching game (e.g., Game 3 in a 2-0 series) is forfeited, this counts as a completed match for series outcome and Games Total purposes; the team that clinched wins the series and Games Total resolves Over if 3 games were played.
  • Mid-Series Forfeiture: If a team forfeits mid-series (e.g., after Game 1 is complete), the series resolves to the winning team, but Games Total resolves 50-50 and Game Handicap resolves 50-50.
  • Game Remake: If any game is remade, resolution is based on the remade game only; the original game is disregarded for all objective and outcome markets.
  • Incomplete Game with Surrender: If a game begins but is not completed and ends via surrender, objective markets (Baron, Dragon, Inhibitor, Kills) resolve based on events that occurred prior to stoppage; if the condition was not met, the market resolves No.
  • 7-Day Delay Threshold: If the match is delayed beyond 7 days from the scheduled date (March 30, 2026) without a winner determined or play beginning, all markets resolve 50-50.
Timing: Resolution occurs upon official publication of results on gol.gg/esports/home within 2 hours after the event's conclusion; if results are not published within 2 hours, credible reporting and video evidence may be used. Individual game markets resolve upon completion of that game. Series outcome resolves upon determination of the series winner (first team to 2 wins).Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.