TOTAL VOLUME:

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24H VOL:

$129,159,707

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,442,132,418

404,744

Markets across

30,489

events

MATCHED EVENTS:

2,691

PLATFORM COVERAGE:

5

Polymarket:

39%

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Kalshi:

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Dota 2: Team Liquid vs BetBoom Team (BO3) - PGL Wallachia Group Stage
kalshi
polymarket

Dota 2: Team Liquid vs BetBoom Team (BO3) - PGL Wallachia Group Stage

Volume:
$21,570

Team Liquid

all

2 markets

Kalshi

Polymarket

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 9, 2026

Closed: Mar 7, 1:00 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Team Liquid

View
100%
Yes 100¢No 0¢
—
N/A
$11,223
N/A
N/A
$7,674
Settled
Yes
polymarket

Match Winner

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Beat Roshan

100%
Yes 100¢No 0¢
—
N/A
$277
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 44.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$104
N/A
N/A
N/A
Settled
Yes
kalshi

BetBoom Team

0%
Yes 0¢No 100¢
—
N/A
$8,584
N/A
N/A
$4,833
Settled
No
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
$1,035
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 50.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$213
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

0%
Yes 0¢No 100¢
—
N/A
$102
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 60.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$30
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: Liquid (-1.5) vs BetBoom Team (+1.5)

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Barracks

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Beat Roshan

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Beat Roshan

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 68

Description

This event group covers a Best-of-3 Dota 2 match between Team Liquid and BetBoom Team in the PGL Wallachia Group Stage, scheduled for March 7, 2026 at 9:00 AM ET. Markets span match outcome, individual game winners, series length, handicaps, and granular in-game metrics (kills, Roshan kills, barracks destruction, Ultra Kills, Rampages, day/night cycle timing, and First Blood).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Kalshi and Polymarket apply identical cancellation, delay, and forfeit thresholds (7-day rule, 50-50 on no-play scenarios), count forfeits consistently once play has begun, and defer to DotaBuff as primary source with credible reporting fallback. All in-game metrics and series outcomes follow the same edge-case logic across platforms.Primary resolution logic: DotaBuff (https://www.dotabuff.com); if results not published within 2 hours of event conclusion, consensus of credible reporting and video evidence.

Core resolution logic:

  • Match winner (series outcome) resolves to the team that wins 2 games in the BO3; if match is canceled or delayed beyond 7 days without completion, resolves 50-50.
  • Individual game winners resolve to the team that wins that specific game; if a game is never played due to forfeit/disqualification before play begins, resolves 50-50; if a game begins but is incomplete, resolves 50-50 unless one team wins via opponent forfeit/disqualification after play has started (then resolves to the winning team).
  • Games Total (O/U 2.5) resolves Over if 3+ games are played, Under if fewer than 3; forfeits/walkovers count if the series is completed; if series is canceled or incomplete, resolves 50-50.
  • Handicap markets (Liquid -1.5 vs BetBoom +1.5, and vice versa) resolve based on the margin of games won; forfeits/walkovers count toward the margin if series is completed; if series is canceled or incomplete, resolves 50-50.
  • In-game metrics (kills, Roshan, barracks, Ultra Kills, Rampages, day/night timing, First Blood) resolve based on the actual in-game state of the completed game; if a game is never played, resolves 50-50; if a game begins but is incomplete and ends via forfeit, resolution is based on the state prior to stoppage (e.g., if Ultra Kill occurred before forfeit, resolves Yes; if not, resolves No).
  • Remade games: resolution is based on the remade game only (prior state is discarded).

Edge cases & clarifications:

  • Match canceled or delayed beyond 7 days: All markets resolve 50-50 if the match is not played at all or is delayed beyond 7 days from the scheduled date without a winner determined.
  • Forfeit/disqualification before play begins: Series-level markets (match winner, games total, handicap) resolve 50-50. In-game metrics resolve 50-50 for that game.
  • Forfeit/disqualification after play begins: If one team wins due to opponent forfeit/disqualification after play has started, series-level markets resolve to the winning team. In-game metrics for that game resolve based on the state prior to stoppage (e.g., kills, Roshan, barracks, Ultra Kills, Rampages, First Blood are counted if they occurred; day/night timing is based on the in-game clock at stoppage).
  • Game incomplete (no forfeit): Series-level markets resolve 50-50. In-game metrics resolve 50-50.
  • First Blood never occurs in a completed game: First Blood market resolves 50-50.
Timing: Resolution occurs upon match completion (all games played and winner determined) or upon cancellation/delay beyond 7 days. DotaBuff data is checked within 2 hours of event conclusion; if unavailable, credible reporting and video evidence are used.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.