This event group covers a Best-of-3 Dota 2 match between OG and Vici Gaming scheduled for March 7, 2026 at 3:00 AM ET in the PGL Wallachia Group Stage. Markets span match outcome, game-by-game winners, series handicaps, and granular in-game statistics (kills, Roshan/barracks destruction, Ultra Kills, Rampages, day/night cycle timing, and first blood).
Unified Resolution Criteria (Consistent across platforms)
Both Polymarket and Kalshi apply identical resolution logic: Dotabuff as primary source, credible reporting as fallback, 2-hour publication window, 7-day delay threshold, 50-50 for cancellations/ties/no-play scenarios, and consistent treatment of forfeits and remakes across all market types.
Primary resolution logic:
Official Dotabuff (https://www.dotabuff.com); credible reporting including video evidence if Dotabuff does not publish final results within 2 hours after event conclusion.
Core resolution logic:
Match outcome (OG vs Vici Gaming) resolves to the team that wins the BO3 series; if match is canceled, ends in tie, or is delayed beyond 7 days without a winner determined, resolves to 50-50.
If match begins but is not completed and one team wins due to opponent forfeiture/disqualification/walkover, match outcome resolves to the winning team; if match ends due to clinching game forfeiture, it counts as a completed match.
If match ends in forfeit/disqualification/walkover before play begins, match outcome resolves to 50-50.
Games Total (O/U 2.5) resolves Over if 3+ games are played, Under if fewer than 3; games won by forfeit/disqualification/walkover count if match is completed; if match is canceled, ends in tie, delayed beyond 7 days, or begins but is not completed with one team winning via forfeit, resolves to 50-50.
Game Handicap markets (OG -1.5 vs VG +1.5, and VG -1.5 vs OG +1.5) resolve based on win differential; forfeits/disqualifications/walkovers count toward handicap if match is completed; same 50-50 conditions apply as Games Total.
Individual game winners (Game 1, Game 2, Game 3) resolve to the team that wins that specific game; if game is not completed, resolves to 50-50; if game is remade, resolution is based on the remade game only.
In-game statistics (kills, Roshan, barracks, Ultra Kills, Rampages, day/night timing, first blood) resolve based on events that occur during the game; if game is not completed, only events prior to stoppage are counted; if game is never played due to forfeit/disqualification/walkover, resolves to 50-50; if game is remade, resolution is based on the remade game only.
Day/night cycle timing is determined by the base in-game clock (daytime: 0:00-5:00, 10:00-15:00, 20:00-25:00, etc.; nighttime: 5:00-10:00, 15:00-20:00, 25:00-30:00, etc.); temporary nighttime effects from hero abilities do not affect resolution.
First blood resolves to the team that secures the first kill in that game; if first blood does not occur before game completion or stoppage, resolves to 50-50.
Edge cases & Clarifications:
Match Canceled or Not Played: If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, all markets resolve to 50-50.
Match Begins But Not Completed with Forfeit: If the match begins but is not completed and one team wins due to opponent forfeiture/disqualification/walkover: match outcome resolves to the winning team; Games Total and Handicap markets resolve to 50-50; individual game markets resolve based on completed games only; in-game statistics resolve based on events prior to stoppage.
Clinching Game Forfeiture: If the match ends due to the clinching game being forfeited, this counts as a completed match for Games Total and Handicap purposes.
Game Remake: If any game is remade, resolution is based on the remade game only; prior events in the original game do not count.
Incomplete In-Game Statistics: If a game begins but is not completed and ends via forfeit, in-game statistics (kills, Roshan, barracks, Ultra Kills, Rampages, first blood) resolve based on whether the condition was met prior to stoppage; if the condition was not met, the market resolves to No (or 50-50 for first blood if no first blood occurred).
Timing:
Resolution occurs within 2 hours after the match concludes (all games completed or match ends via forfeit/disqualification). If Dotabuff does not publish within 2 hours, credible reporting is used. Markets remain pending if the match is delayed beyond 7 days without a winner determined, at which point they resolve to 50-50.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.