TOTAL VOLUME:

$54.3b

24H VOL:

$158,613,015

OPEN INTEREST:

$1,206,641,323

499,459

Markets across

13,676

events

MATCHED EVENTS:

1,789

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

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kalshi
polymarket
Trending

Counter-Strike: Isurus vs Bounty Hunters Esports (BO3) - ESL Challenger League South America Cup #4 Playoffs

Volume:
$38,434
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the Counter-Strike Upper bracket round 1 match between Isurus and Bounty Hunters Esports in the ESL Challenger League South America Cup #4 Playoffs, initially scheduled for April 26 at 5:00PM ET. This market will resolve to "Isurus" if Isurus win the match against Bounty Hunters Esports. This market will resolve to "Bounty Hunters Esports" if Bounty Hunters Esports win the match against Isurus. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket share identical resolution sources (HLTV.org primary, credible consensus secondary), identical edge-case handling (50-50 for cancellations, ties, delays beyond 7 days, incomplete matches with forfeit/disqualification/walkover), and identical treatment of forfeits on the clinching map (counted as completed match). All statistical markets (rounds, kills) use the same definitions and completion criteria.

Primary resolution logic:

Official HLTV.org; if unavailable within 2 hours of match conclusion, credible consensus reporting including video evidence

Core resolution logic:

  • Series winner resolves to the team winning the best-of-3 match (first to 2 map wins)
  • Individual map winners resolve based on the team winning that specific map
  • Maps won by forfeit, disqualification, walkover, or default count toward the series and map totals, provided the match is completed
  • Total rounds per map = sum of rounds won by both teams, including overtime rounds
  • Total kills per map = sum of all kills by both teams, excluding team kills (friendly fire) and self-inflicted deaths
  • Odd/Even markets resolve based on whether the total is an odd or even number
  • Map handicap (BHE -1.5 vs Isurus +1.5) resolves to Bounty Hunters Esports if they win 2 or more maps than Isurus; otherwise resolves to Isurus

Edge cases & Clarifications:

  • Match Canceled or Not Played: If the match is canceled (not played at all for any reason), all markets resolve 50-50
  • Match Delayed Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 26, 2026) without a winner determined, all markets resolve 50-50
  • Match Ends in Tie: If the match ends in a tie, all markets resolve 50-50
  • Match Begins but Incomplete with Forfeit/Disqualification/Walkover: If the match begins but is not completed, and one team wins due to opponent's forfeit, disqualification, or walkover, series/map winner markets resolve to the winning team; statistical markets (rounds, kills) resolve 50-50. Exception: if the clinching map is forfeited, it counts as a completed match and resolves normally
  • Map Not Played Due to Series Already Clinched: If a map (especially Map 3) is not played because the series result is already determined (one team has 2 map wins), map-specific markets for that map resolve 50-50
  • Map Remade: If any map is remade, resolution is based on the remade game only
  • No Kills Recorded in a Map: If no kills are recorded in a map, the Odd/Even Total Kills market for that map resolves 50-50
  • Team Name Discrepancies: Minor discrepancies in team names (abbreviations, alternate spellings, sponsor tags, regional identifiers, formatting differences) are treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the ESL Challenger League South America Cup #4 competition

Timing:

Resolution occurs upon match completion and official publication by HLTV.org, or within 2 hours thereafter if consensus reporting is required. If the match is delayed beyond 7 days from April 26, 2026 without a winner, all markets resolve 50-50 at that 7-day threshold
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.