Counter-Strike: FURIA fe vs Procyon Gaming (BO3) - ESL Challenger League South America Cup #2 Playoffs
Volume:
$24,267
Markets
Outcome
Chance %
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Liquidity
Volume
24h
7d
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Ends in
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Description
This event group covers a best-of-three Counter-Strike match between FURIA fe and Procyon Gaming in the ESL Challenger League South America Cup #2 Playoffs, scheduled for March 20, 2026. Markets span series outcomes, individual map winners, and granular statistics (kills and rounds per map), with resolution tied to official HLTV reporting.
Unified Resolution Criteria (Consistent across platforms)
Both Kalshi and Polymarket apply identical resolution logic: official HLTV data as primary source, 2-hour publication window, forfeits and walkovers counted in series outcomes, and 50-50 fallback for unplayed or delayed maps.
Primary resolution logic:
HLTV.org (https://hltv.org) for official match results; credible consensus reporting including video evidence if HLTV does not publish within 2 hours of event conclusion.
Core resolution logic:
Series outcome (FURIA fe vs Procyon Gaming winner) resolves based on first team to win 2 maps; forfeits and walkovers count as completed matches unless the forfeit occurs before series start (resolves 50-50).
Individual map winners resolve 50-50 only if the map is not completed for any reason (cancellation, delay beyond 7 days, forfeit, disqualification, or series already clinched).
Map statistics (total kills, total rounds) resolve 50-50 if the map is not played, canceled, delayed beyond 7 days, forfeited, or not needed because series is clinched; remakes use only remade game data.
Games Total (O/U 2.5) resolves Over if 3+ maps are played, Under if fewer than 3; forfeits and walkovers count toward total if match is completed; resolves 50-50 if match is canceled, delayed beyond 7 days, or incomplete.
Map Handicap (PCY -1.5 vs FURIA fe +1.5) resolves to Procyon Gaming if they win 2+ more maps than FURIA fe; forfeits and walkovers count if match is completed; resolves 50-50 if match is canceled, delayed beyond 7 days, incomplete, or ends in tie.
Edge cases & Clarifications:
Series clinches before all maps played: If one team wins 2 maps before Map 3 is needed, Map 3 and any associated statistics (kills, rounds) resolve 50-50. The series outcome and Map Handicap resolve based on the clinching result.
Forfeit or walkover: If a team forfeits or walks over before the series starts, the market resolves 50-50. If forfeit occurs after series has begun and one team clinches, the series outcome resolves to the clinching team; if the forfeit is on the clinching map, it still counts as a completed match.
Delay beyond 7 days: If the match is delayed more than 7 days from the scheduled March 20, 2026 date without a winner determined, all markets resolve 50-50.
Map remake: If a map is remade, all statistics and outcomes for that map are based solely on the remade game; original game data is discarded.
No kills recorded in a map: If Map 1, 2, or 3 has zero kills recorded, the Odd/Even Total Kills market for that map resolves 50-50.
Timing:
Resolution occurs within 2 hours after the match concludes on or before March 27, 2026 (7-day window from scheduled March 20 date). If HLTV does not publish within 2 hours, credible consensus reporting is used immediately thereafter.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
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