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24H VOL:

$129,159,707

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,442,132,418

404,744

Markets across

30,489

events

MATCHED EVENTS:

2,691

PLATFORM COVERAGE:

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Counter-Strike: FarmVille vs Akimbo Esports (BO3) - CCT North America Series #4 Group A
kalshi
polymarket

Counter-Strike: FarmVille vs Akimbo Esports (BO3) - CCT North America Series #4 Group A

Volume:
$22,492

Map 2 Winner

 - Polymarket

Map 2 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 7, 2026

Closed: Apr 6, 9:30 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Map 2 Winner

View
100%
Yes 100¢No 0¢
—
N/A
$7,868
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

100%
Yes 100¢No 0¢
—
N/A
$7,533
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$6,372
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Rounds

100%
Yes 100¢No 0¢
—
N/A
$126
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$171
N/A
N/A
N/A
Settled
No
kalshi

Over 2.5 maps

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: AKIMBO (-1.5) vs FarmVille (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$166
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Rounds

0%
Yes 0¢No 100¢
—
N/A
$126
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$116
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$16
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Rounds

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 12

Description

This event group covers a best-of-three Counter-Strike match between FarmVille and Akimbo Esports in the CCT North America Series #4 Group A, scheduled for April 6, 2026 at 5:30 PM EDT. Markets span match winner, individual map winners, total maps played, map handicap, and granular kill/round statistics across all three potential maps.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms use HLTV.org as primary source with identical 2-hour credible consensus fallback, apply consistent 7-day delay threshold, and treat forfeits/walkovers uniformly across match-level and map-level markets.Primary resolution logic: Official HLTV.org; credible consensus (video evidence, multiple reliable reports) if HLTV does not publish within 2 hours of event conclusion

Core resolution logic:

  • Match winner resolves to the team that wins the best-of-three series (first to 2 maps)
  • Individual map winners resolve based on the team that wins that specific map, provided the map is completed
  • Total maps played (Over/Under 2.5) counts all maps completed, including those won by forfeit/disqualification/walkover, provided the series is completed
  • Map handicap (Akimbo -1.5 vs FarmVille +1.5) resolves to Akimbo if they win 2 or more maps than FarmVille; otherwise FarmVille, including forfeited maps if series is completed
  • Kill and round odd/even markets resolve based on actual statistics from completed maps; team kills and self-inflicted deaths do not count as kills
  • Match cancellation, no-play, or delay beyond 7 days without winner determination resolves all markets to 50-50
  • Incomplete series with one team winning by opponent forfeit/disqualification/walkover resolves match winner to the winning team, but map totals and handicap resolve to 50-50
  • Series clinching before a map is played (e.g., Map 3 not needed) causes that map's markets to resolve 50-50

Edge cases & clarifications:

  • Forfeit/Disqualification Before Match Start: Match winner resolves 50-50; all map-specific markets resolve 50-50
  • Series Incomplete with Walkover Mid-Series: Match winner resolves to the team that won by walkover; total maps and handicap resolve 50-50
  • Clinching Map Forfeited: Counts as a completed match; series totals and handicap include the forfeited map
  • Map Remade: Resolution based on remade game only; original game statistics do not count
  • Delay Beyond 7 Days Without Play: All markets resolve 50-50 if no play has begun; if play has begun, markets resolve based on completed maps only
Timing: Resolution occurs upon match completion (all maps played or series clinched) or upon expiration of the 7-day delay window from scheduled start (April 6, 2026, 5:30 PM EDT). HLTV.org publication or credible consensus must be finalized within 2 hours of event conclusion for immediate settlement.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.