This event group covers a Best-of-3 Counter-Strike match between Bounty Hunters Esports and METANOIA WOLVES in the ESL Challenger League South America Cup #2 Playoffs, scheduled for March 20, 2026 at 6:00 PM ET. Markets span match winner, individual map winners, map handicaps, and granular statistics (kills and rounds per map).
Unified Resolution Criteria (Consistent across platforms)
All Polymarket and Kalshi markets apply identical resolution logic: HLTV.org as primary source, 2-hour fallback window, 7-day delay threshold, 50-50 for cancellations and incomplete matches, and consistent treatment of forfeits and walkovers.
Primary resolution logic:
Official HLTV.org; credible consensus reporting (including video evidence) if HLTV does not publish within 2 hours of event conclusion
Core resolution logic:
Match winner resolves to the team winning the best-of-3 series (first to 2 maps)
Individual map winners resolve based on the team winning that specific map, or 50-50 if the map is not played
Map handicaps (e.g., BHE -1.5) resolve based on the margin of maps won; a team must win 2+ more maps than the opponent to satisfy the handicap
Series total (O/U 2.5 maps) resolves Over if 3+ maps are played, Under if fewer than 3 maps are played
Odd/Even kills and rounds per map resolve based on total combined kills or rounds across both teams in that map, including overtime
Maps won by forfeit, disqualification, walkover, or default count toward series totals and handicaps if the match is completed
If a map is not played because the series result is already clinched, that map's individual markets resolve 50-50
Edge cases & Clarifications:
Match Cancellation or 7+ Day Delay: If the match is canceled entirely or delayed beyond 7 days from March 20, 2026 without play beginning, all markets resolve 50-50
Forfeit/Disqualification at Series Start: If the match ends via forfeit, disqualification, or walkover before any map is played, the series winner market resolves 50-50; however, if the match begins and one team forfeits mid-series, the winning team's victory counts
Incomplete Match with Partial Completion: If the match begins but is not completed (e.g., Map 1 finishes but Map 2 is abandoned), individual completed map markets resolve based on that map's result; series markets and uncompleted map markets resolve 50-50
Series Clinch Before Map 3: If one team wins 2 maps before Map 3 is played, Map 3 markets (winner, kills, rounds) resolve 50-50; series total (O/U 2.5) resolves Under
Map Remake: If a map is remade, resolution uses only the remade game data; the original map result is disregarded
Timing:
Resolution occurs within 2 hours of official event conclusion per HLTV.org publication; if HLTV does not publish within 2 hours, credible consensus reporting is used. The 7-day delay threshold is measured from the scheduled date of March 20, 2026.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.