TOTAL VOLUME:
$134.1b
24H VOL:
$113,466,932
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,423,222,590
402,751
Markets across
30,217
events
MATCHED EVENTS:
2,632
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 26, 10:00 AM EST
Polymarket
This market refers to the Valorant match between X-CAST and Gen.G Global Academy in the VCL Korea: Regular Season, initially scheduled for June 26 at 4:00AM ET. This market will resolve to "X-CAST" if X-CAST win the match against Gen.G Global Academy. This market will resolve to "Gen.G Global Academy" if Gen.G Global Academy win the match against X-CAST. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Valorant match between X-CAST and Gen.G Global Academy in the VCL Korea: Regular Season, initially scheduled for June 26 at 4:00AM ET. This market will resolve to "X-CAST" if X-CAST win the match against Gen.G Global Academy. This market will resolve to "Gen.G Global Academy" if Gen.G Global Academy win the match against X-CAST. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different mechanisms. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets like this one are priced by traders with real money at stake seeking accuracy. Prediction markets typically incorporate broader information faster and can offer sharper odds, though sportsbooks may adjust more frequently during live events. Comparing this market's implied probability to major sportsbook lines on the same matchup reveals how professional bettors and casual traders weight the teams differently.
This market resolves around Jun 26, 2026, once the best-of-three series concludes and the result is verifiable from credible public reporting. The outcome is determined by which team wins the required number of maps to take the match. Resolution occurs after the final map is played and the official result is confirmed through established esports news sources and league records. Traders should monitor the VCL Korea schedule to ensure they understand the exact timing of the fixture.
Several factors could shift trader sentiment before the series begins. Roster changes or player substitutions announced by either team would likely trigger sharp price movement. Recent tournament results, head-to-head records, and performance trends in the VCL Korea regular season carry significant weight. Injury announcements, coaching changes, or surprise roster swaps could also influence odds. Additionally, community discussion, analyst predictions, and betting patterns on other platforms may cascade into this market as traders adjust their positions based on emerging information and consensus shifts.