TOTAL VOLUME:

$134.2b

24H VOL:

$126,590,312

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,439,516,703

404,175

Markets across

30,277

events

MATCHED EVENTS:

2,685

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: ULF Esports vs Beşiktaş Esports (BO3) - VCT EMEA Clash Group Omega
polymarket

Valorant: ULF Esports vs Beşiktaş Esports (BO3) - VCT EMEA Clash Group Omega

Volume:
$10,338

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Feb 20, 2026

Valorant: ULF Esports vs Beşiktaş Esports (BO3) - VCT EMEA Clash Group Omega

100%chance
Amount

$

Trade on
polymarket

Trade on Polymarket

At 100¢ buys you 100 shares | Odds: 100% Total Payout: $100 | Net Profit: $0 Multiplier: 1.00x | ROI: 0% | APY: N/A Illiquid market
You will be redirected to the platform to complete this trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

100%
Yes 100¢No 0¢
—
N/A
$7,801
0%
N/A
N/A
N/A
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$1,127
0%
N/A
N/A
N/A
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$366
0%
N/A
N/A
N/A
polymarket

Map Handicap: ULF (-1.5) vs Beşiktaş Esports (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$69
0%
N/A
N/A
N/A
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$975
0%
N/A
N/A
N/A
Total markets: 5

Description

This market refers to the Valorant match between ULF Esports and Beşiktaş Esports in the VCT EMEA Clash Group Omega, scheduled for February 19 at 3:30PM ET. This market will resolve to "ULF Esports" if ULF Esports win the match against Beşiktaş Esports. This market will resolve to "Beşiktaş Esports" if Beşiktaş Esports win the match against ULF Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.