TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: UCAM Esports Club vs Mandatory (BO3) - VCL EMEA: Playoffs
polymarket
kalshi

Valorant: UCAM Esports Club vs Mandatory (BO3) - VCL EMEA: Playoffs

Volume:
$234,224

Match Winner

all

2 markets

Polymarket

Kalshi

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 26, 2026

Closed: Mar 26, 6:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$103,917
N/A
N/A
N/A
Settled
Yes
kalshi

UCAM Esports Club

100%
Yes 100¢No 0¢
—
N/A
$40,810
N/A
N/A
$22,599
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$11,035
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$146
N/A
N/A
N/A
Settled
Yes
kalshi

Mandatory

0%
Yes 0¢No 100¢
—
N/A
$43,767
N/A
N/A
$20,781
Settled
No
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$29,739
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: MDR (-1.5) vs UCAM Esports Club (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$4,629
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: UCAM (-1.5) vs Mandatory (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$182
N/A
N/A
N/A
Settled
No
Total markets: 8

Description

This event group covers a Valorant best-of-three match between UCAM Esports Club and Mandatory in the VCL EMEA Playoffs Upper Bracket Semifinal, originally scheduled for March 26, 2026 at 12:00 PM ET. Markets span match winner, individual map winners (Map 1 and Map 2), map handicaps, and total maps played across Polymarket and Kalshi platforms.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All Polymarket markets and the Kalshi match-winner market apply identical resolution logic: official vlr.gg source, 2-hour fallback window, 7-day cancellation threshold, 50-50 for incomplete/forfeited/tied outcomes, and counting of forfeit/disqualification maps toward match totals.Primary resolution logic: Official VCL EMEA results from vlr.gg; credible reporting and video evidence if vlr.gg unavailable within 2 hours of match conclusion

Core resolution logic:

  • Match winner resolves to the team winning the best-of-three series (first to 2 maps)
  • Individual map winners (Map 1, Map 2) resolve based on the team winning that specific map, provided the map is completed
  • Map handicap markets resolve based on the margin of maps won: Mandatory (-1.5) wins if Mandatory wins 2+ more maps; UCAM (-1.5) wins if UCAM wins 2+ more maps
  • Total maps (O/U 2.5) resolves Over if 3 or more maps are played, Under if fewer than 3 maps are played
  • Maps won by forfeit, disqualification, walkover, or default count toward all calculations if the match is completed
  • If match is canceled, ends in a tie, or delayed beyond 7 days without play beginning, all markets resolve 50-50
  • If match begins but is incomplete and one team wins by opponent forfeiture/disqualification/walkover mid-match, that team is credited; if forfeiture occurs before match start, resolution is 50-50
  • If a map is not completed for any reason, that map-specific market resolves 50-50

Edge cases & clarifications:

  • Incomplete match with mid-match forfeit: If the match begins but is not completed and one team wins due to opponent forfeiture, disqualification, or walkover during play, the winning team is credited. However, for map-specific markets (Map 1, Map 2), only completed maps count; incomplete maps resolve 50-50.
  • Pre-match forfeit or walkover: If the match is forfeited, disqualified, or walked before the start (team withdraws and opponent wins automatically), all markets resolve 50-50.
  • Clinching map forfeited: If the match ends due to the clinching map being forfeited, this counts as a completed match and the forfeiting team loses; the winning team is credited.
  • Delay beyond 7 days: If the match is delayed beyond 7 days from the scheduled date (March 26, 2026) without play beginning, all markets resolve 50-50.
  • VLR.GG publication delay: If vlr.gg does not publish final results within 2 hours after the match concludes, a consensus of credible reporting and video evidence may be used as the resolution source.
Timing: Resolution occurs upon match completion and official publication of results by vlr.gg or credible reporting sources within 2 hours of match conclusion. If the match is not played by 7 days after the scheduled date (March 26, 2026), automatic 50-50 resolution is triggered.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.