TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: UCAM Esports Club vs KPI Gaming (BO3) - VCL Spain: Rising Group A
polymarket

Valorant: UCAM Esports Club vs KPI Gaming (BO3) - VCL Spain: Rising Group A

Volume:
$18,623

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Feb 28, 2026

Closed: Feb 28, 11:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$13,328
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$415
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$241
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$4,502
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: UCAM (-1.5) vs KPI Gaming (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$137
N/A
N/A
N/A
Settled
No
Total markets: 5

Description

This market refers to the Valorant match between UCAM Esports Club and KPI Gaming in the VCL Spain: Rising Group A, scheduled for February 28 at 5:00AM ET. This market will resolve to "UCAM Esports Club" if UCAM Esports Club win the match against KPI Gaming. This market will resolve to "KPI Gaming" if KPI Gaming win the match against UCAM Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.