TOTAL VOLUME:

$134.1b

24H VOL:

$113,466,932

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,423,222,590

402,751

Markets across

30,217

events

MATCHED EVENTS:

2,632

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: Tezcat Gaming vs Contra (BO3) - VCL Latin America North Playoffs
polymarket

Valorant: Tezcat Gaming vs Contra (BO3) - VCL Latin America North Playoffs

Volume:
$14,972

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 20, 2026

Closed: Mar 20, 2:30 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$12,745
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$861
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$134
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$919
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: TZC (-1.5) vs Contra (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$157
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: BBB (-1.5) vs Tezcat Gaming (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$156
N/A
N/A
N/A
Settled
No
Total markets: 6

Description

This market refers to the Valorant Upper bracket semifinal 2 match between Tezcat Gaming and Contra in the VCL Latin America North Playoffs, initially scheduled for March 19 at 9:00PM ET. This market will resolve to "Tezcat Gaming" if Tezcat Gaming win the match against Contra. This market will resolve to "Contra" if Contra win the match against Tezcat Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.