TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: Team Liquid Brazil vs Evils of Delusion (BO3) - VCT Game Changers Brazil Final Stage Playoffs
polymarket

Valorant: Team Liquid Brazil vs Evils of Delusion (BO3) - VCT Game Changers Brazil Final Stage Playoffs

Volume:
$23,027

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 12, 2026

Closed: Aug 11, 10:58 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
10%
Yes 100¢No 0¢
0.1¢
N/A
$16,634
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

100%
15%
Yes 100¢No 0¢
0.1¢
N/A
$4,067
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
8%
Yes 100¢No 0¢
0.1¢
N/A
$2,321
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
Total markets: 4

Description

This market refers to the Valorant Upper bracket quarterfinal 3 match between Team Liquid Brazil and Evils of Delusion in the VCT Game Changers Brazil Final Stage Playoffs, initially scheduled for August 11 at 4:00PM ET. This market will resolve to "Team Liquid Brazil" if Team Liquid Brazil win the match against Evils of Delusion. This market will resolve to "Evils of Delusion" if Evils of Delusion win the match against Team Liquid Brazil. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Valorant Upper bracket quarterfinal 3 match between Team Liquid Brazil and Evils of Delusion in the VCT Game Changers Brazil Final Stage Playoffs, initially scheduled for August 11 at 4:00PM ET. This market will resolve to "Team Liquid Brazil" if Team Liquid Brazil win the match against Evils of Delusion. This market will resolve to "Evils of Delusion" if Evils of Delusion win the match against Team Liquid Brazil. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.