TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: Team Heretics vs All Gamers (BO3) - Esports World Cup Group D
kalshi
limitless
polymarket

Who will win Team Heretics vs All Gamers?

Volume:
$250,686

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 3, 2026

Closed: Jul 3, 1:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$162,994
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$14,090
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: Team Heretics (-3.5) vs All Gamers (+3.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,831
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$153
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 20.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$145
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 19.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 19.5

100%
Yes 100¢No 0¢
20¢
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 18.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 22.5

100%
Yes 100¢No 0¢
19.7¢
N/A
$48
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 23.5

100%
Yes 100¢No 0¢
94¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
20¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 20.5

100%
Yes 100¢No 0¢
1¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 19.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
kalshi

Team Heretics

77%
Yes 77¢No 23¢
100¢
N/A
$194
N/A
N/A
$194
Settled
No
limitless

Team Heretics

N/A
N/A
0¢
N/A
N/A
N/A
N/A
N/A
Settled
No
kalshi

All Gamers

23%
Yes 23¢No 77¢
100¢
N/A
$71
N/A
N/A
$8
Settled
No
limitless

All Gamers

N/A
N/A
0¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$60,186
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: TH (-1.5) vs All Gamers (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$5,933
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 22.5

0%
Yes 0¢No 100¢
—
N/A
$3,671
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: AG.AL International (-6.5) vs Team Heretics (+6.5)

0%
Yes 0¢No 100¢
—
N/A
$601
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Team Heretics (-6.5) vs AG.AL International (+6.5)

0%
Yes 0¢No 100¢
—
N/A
$115
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: Team Heretics (-3.5) vs All Gamers (+3.5)

0%
Yes 0¢No 100¢
—
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Team Heretics (-5.5) vs AG.AL International (+5.5)

0%
Yes 0¢No 100¢
—
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Team Heretics (-4.5) vs AG.AL International (+4.5)

0%
Yes 0¢No 100¢
—
N/A
$65
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 53

Description

This event group covers a Best-of-3 Valorant match between Team Heretics and All Gamers at the Esports World Cup Group D, scheduled for July 3, 2026 at 7:00 AM ET. Markets span match winner, individual map winners, round totals across all three maps, round handicaps, map handicaps, and games total, with resolution sourced primarily from vlr.gg.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Polymarket enforces strict match completion and map-by-map resolution with 50-50 fallback on forfeit/disqualification/walkover, while Limitless resolves YES for any declared winner including forfeit scenarios. Kalshi lacks explicit forfeit guidance. Timing windows also differ: Polymarket uses 7-day delay threshold; Limitless uses hard August 3, 2026 deadline.Hero tip: Polymarket map markets are highest-friction: they require full map completion with rounds actually played. Forfeit or disqualification on any map triggers 50-50. Limitless will pay YES on forfeit wins. If match goes to forfeit, Polymarket match winner likely resolves 50-50, but Limitless resolves YES to winner. Hedge accordingly or avoid Polymarket if forfeit risk is high.

Critical divergence points:

  • Polymarket: Match winner resolves 50-50 if canceled, tied, delayed >7 days without winner, OR if match begins but incomplete with one team winning by forfeit/disqualification/walkover. All map-specific markets require full map completion with rounds actually played; incomplete maps or forfeit-decided maps resolve 50-50. Primary source: vlr.gg; fallback to credible reporting consensus within 2 hours. Quote: 'If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.'
  • Limitless: Match winner resolves YES if either team wins; explicitly states forfeit/disqualification/walkover results in YES for declared winner. Hard deadline: August 3, 2026 23:59 UTC; unresolved by then = Other. Quote: 'If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner.'
  • Kalshi: Binary YES resolution if either team wins the match. No explicit handling of forfeit, disqualification, or walkover scenarios; no timing window specified. Ambiguous on edge cases.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Valorant match between Team Heretics and All Gamers in the Esports World Cup Group D, initially scheduled for July 3 at 7:00AM ET. This market will resolve to "Team Heretics" if Team Heretics win the match against All Gamers. This market will resolve to "All Gamers" if All Gamers win the match against Team Heretics. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution is determined by the outcome of the All Gamers vs. Team Heretics Valorant match at the Esports World Cup 2026, originally scheduled for July 3, 2026 at 7:00 AM EDT. The market resolves to Yes if either team wins the match.

Limitless

This market refers to the match between Team Heretics and All Gamers in the Esports World Cup 2026, scheduled for Jul 3, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 3, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

Prediction markets and traditional sportsbooks price events differently due to their distinct mechanisms. Sportsbooks set odds to balance liability and extract a fixed margin, while prediction markets rely on continuous trader participation to discover prices. This market's odds reflect real-time supply and demand from thousands of independent traders rather than a single bookmaker's model. Prediction market prices often incorporate information faster than sportsbooks update their lines, particularly for esports events with smaller traditional betting volumes. However, sportsbook odds may reflect sharper professional action, so comparing both sources provides a fuller picture of true probability.

Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics and operates under distinct contract designs. Polymarket's map handicap structure rewards precision on individual map outcomes, while Kalshi's binary match-winner format appeals to traders seeking simpler exposure. Liquidity distribution, fee structures, and user interface preferences also drive divergence. Additionally, the timing of large trades or information flow can cause temporary price gaps between platforms before arbitrageurs narrow the spread. These differences typically resolve as traders exploit profitable discrepancies, but during low-volume periods, meaningful gaps can persist.

Team roster changes, player substitutions, or injury announcements could significantly shift odds before the match. Recent tournament performance, map veto patterns, and head-to-head records between these squads will influence trader sentiment. Scrim results or public practice footage may reveal strategic adjustments or form changes. Broadcast commentary and expert analysis closer to the event date often trigger repricing as new information surfaces. Additionally, betting action from professional esports analysts or known sharp traders can move prices rapidly, so monitoring trading volume spikes alongside news flow is essential for staying ahead of market shifts.