TOTAL VOLUME:
$134.1b
24H VOL:
$133,388,117
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,436,095,462
405,232
Markets across
30,526
events
MATCHED EVENTS:
2,693
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 3, 1:00 PM EST
Polymarket
This event group covers a Best-of-3 Valorant match between Team Heretics and All Gamers at the Esports World Cup Group D, scheduled for July 3, 2026 at 7:00 AM ET. Markets span match winner, individual map winners, round totals across all three maps, round handicaps, map handicaps, and games total, with resolution sourced primarily from vlr.gg.
This market refers to the Valorant match between Team Heretics and All Gamers in the Esports World Cup Group D, initially scheduled for July 3 at 7:00AM ET. This market will resolve to "Team Heretics" if Team Heretics win the match against All Gamers. This market will resolve to "All Gamers" if All Gamers win the match against Team Heretics. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Resolution is determined by the outcome of the All Gamers vs. Team Heretics Valorant match at the Esports World Cup 2026, originally scheduled for July 3, 2026 at 7:00 AM EDT. The market resolves to Yes if either team wins the match.
This market refers to the match between Team Heretics and All Gamers in the Esports World Cup 2026, scheduled for Jul 3, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 3, 2026, 23:59 UTC, the market will resolve to "Other."
Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics and operates under distinct contract designs. Polymarket's map handicap structure rewards precision on individual map outcomes, while Kalshi's binary match-winner format appeals to traders seeking simpler exposure. Liquidity distribution, fee structures, and user interface preferences also drive divergence. Additionally, the timing of large trades or information flow can cause temporary price gaps between platforms before arbitrageurs narrow the spread. These differences typically resolve as traders exploit profitable discrepancies, but during low-volume periods, meaningful gaps can persist.
Team roster changes, player substitutions, or injury announcements could significantly shift odds before the match. Recent tournament performance, map veto patterns, and head-to-head records between these squads will influence trader sentiment. Scrim results or public practice footage may reveal strategic adjustments or form changes. Broadcast commentary and expert analysis closer to the event date often trigger repricing as new information surfaces. Additionally, betting action from professional esports analysts or known sharp traders can move prices rapidly, so monitoring trading volume spikes alongside news flow is essential for staying ahead of market shifts.