TOTAL VOLUME:

$134.2b

24H VOL:

$126,324,530

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,434,646,834

406,019

Markets across

30,401

events

MATCHED EVENTS:

2,689

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: T1 Academy vs X-CAST (BO3) - VCL Korea: Regular Season
polymarket
kalshi
limitless

Who will win T1 Academy vs X-CAST?

Volume:
$120,066

T1 Academy

all

2 markets

Kalshi

Limitless

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 1, 2026

Closed: Jul 1, 10:09 AM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

T1 Academy

View
100%
Yes 100¢No 0¢
100¢
N/A
$52,732
N/A
N/A
$32,548
Settled
Yes
limitless

T1 Academy

N/A
N/A
0¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$29,707
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$6,915
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$58
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: T1 Academy (-2.5) vs X-CAST (+2.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: T1 Academy (-3.5) vs X-CAST (+3.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
kalshi

X-CAST

0%
Yes 0¢No 100¢
100¢
N/A
$25,688
N/A
N/A
$14,599
Settled
No
limitless

X-CAST

0%
Yes 0¢No 100¢
0¢
N/A
$10
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$4,192
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: T1.A (-1.5) vs X-CAST (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$345
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: T1 Academy (-2.5) vs X-CAST (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: T1 Academy (-2.5) vs X-CAST (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: T1 Academy (-3.5) vs X-CAST (+3.5)

0%
Yes 0¢No 100¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: T1 Academy (-3.5) vs X-CAST (+3.5)

0%
Yes 0¢No 100¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
Total markets: 18

Description

This event group covers a best-of-three Valorant match between T1 Academy and X-CAST in VCL Korea Regular Season, scheduled for July 1, 2026 at 7:00 AM ET. Markets span match winner, individual map winners, round totals, round handicaps, and map handicaps across Polymarket, Kalshi, and Limitless platforms.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All three platforms apply consistent match completion requirements, source hierarchy (vlr.gg primary, credible consensus secondary), and edge-case handling for cancellations, delays, and forfeits.Primary resolution logic: Official vlr.gg data; credible consensus reporting (including video evidence) if vlr.gg does not publish within 2 hours of match conclusion

Core resolution logic:

  • Match winner resolves based on which team wins the best-of-three series (first to 2 maps)
  • Individual map winners resolve if that map is completed by rounds played to conclusion
  • Round totals and round handicaps for a specific map resolve only if that map is played to completion with a final round score determined by actual play
  • Maps won by forfeit, disqualification, walkover, or default count toward series completion and map handicap, provided the match itself is completed
  • If a map is not played, not completed, or decided by forfeit/disqualification/walkover rather than rounds played, map-specific markets resolve 50-50
  • Match cancellation, tie, or delay beyond 7 days without winner determination resolves to 50-50 (Polymarket/Kalshi) or Other (Limitless)
  • If match begins but is incomplete and one team wins via opponent forfeit/disqualification/walkover, match winner resolves to the winning team; series-level markets resolve 50-50

Edge cases & clarifications:

  • Clinching map forfeited: If the match-clinching map is forfeited, the match is considered completed and resolves to the team that clinched; map-specific markets for that forfeited map resolve 50-50
  • Map played to completion then later forfeit: If a map is completed with a final round score, that map's markets (winner, round total, round handicap) resolve on the completed round score regardless of any later forfeit or disqualification in the series
  • Incomplete map: If a map is not played at all or not played to completion, all markets tied to that map resolve 50-50 (Polymarket/Kalshi) or Other (Limitless)
  • Exact round total of 21.5: Round total markets (Over/Under 21.5) resolve 50-50 if the combined round count is exactly 21.5
  • Delay beyond 7 days: If the match is delayed beyond 7 days from the scheduled date (July 1, 2026) without a winner determined, all markets resolve 50-50 (Polymarket/Kalshi) or Other (Limitless)
Timing: Resolution occurs upon official match completion and publication by vlr.gg or credible consensus within 2 hours of match conclusion. Deadline for resolution is August 1, 2026, 23:59 UTC (Limitless); Polymarket and Kalshi use 7-day delay threshold from July 1, 2026 scheduled date.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Valorant match between T1 Academy and X-CAST in the VCL Korea: Regular Season, initially scheduled for July 1 at 7:00AM ET. This market will resolve to "T1 Academy" if T1 Academy win the match against X-CAST. This market will resolve to "X-CAST" if X-CAST win the match against T1 Academy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution is determined by the official match result between X-CAST and T1 Academy in the VCL Korea 2026 Valorant competition. The match is scheduled for July 1, 2026 at 7:00 AM EDT. The market resolves based on which team wins the match according to the league's official scoring and determination of victory.

Limitless

This market refers to the match between T1 Academy and X-CAST in the VCL Korea: Split 2 2026, scheduled for Jul 1, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 1, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

This dashboard aggregates prediction market activity across Polymarket and Kalshi for the T1 Academy vs X-CAST VCL Korea match. Traders on both platforms are pricing outcomes including match winner and game totals, with Polymarket showing strong consensus around the over on total games played. The cross-platform view lets you compare how each community values the same event, revealing where agreement is strongest and where divergence signals uncertainty or different information access among participants.

Prediction markets like Polymarket and Kalshi operate on real-money trading rather than fixed odds set by a bookmaker. Prices emerge from continuous buying and selling, meaning odds shift with every trade and reflect live consensus. Traditional sportsbooks set odds to manage liability and profit margins, while prediction markets aggregate distributed beliefs. This market's odds may move faster or diverge from sportsbook lines depending on which venue has more active trading volume and how quickly new information reaches each community.

Team roster changes, player injuries, or recent scrim results can shift odds as traders reassess win probability. Patch updates to Valorant or meta shifts in agent selection may influence expected match length and game totals. Public statements from coaches or analysts, betting-market moves on other platforms, and live match momentum during the broadcast itself will all drive repricing. Early map results during the series can cause sharp swings, especially if one team takes an unexpected lead or demonstrates unexpected strategy.