TOTAL VOLUME:

$134b

24H VOL:

$107,351,958

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,416,970,024

400,720

Markets across

30,097

events

MATCHED EVENTS:

2,633

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: So:sweet vs Dplus (BO3) - VCL Korea: Regular Season
polymarket
limitless

Valorant: So:sweet vs Dplus (BO3) - VCL Korea: Regular Season

Volume:
$9,922

Map 1 Total Rounds: Over/Under 21.5

 - Polymarket

Map 1 Total Rounds: Over/Under 21.5 - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 17, 2026

Closed: Jun 17, 12:45 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Map 1 Total Rounds: Over/Under 21.5

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$300
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: DK (-1.5) vs So:sweet (+1.5)

100%
Yes 100¢No 0¢
0.9¢
N/A
$256
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Dplus (-2.5) vs So:sweet (+2.5)

100%
Yes 100¢No 0¢
16.9¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: Dplus (-2.5) vs So:sweet (+2.5)

100%
Yes 100¢No 0¢
19.9¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 21.5

0%
Yes 0¢No 100¢
—
N/A
$4,310
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$3,559
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$913
N/A
N/A
N/A
Settled
Yes
limitless

Dplus

N/A
N/A
98.9¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$475
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: Dplus (-2.5) vs So:sweet (+2.5)

50%
Yes 50¢No 51¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Total Rounds: Over/Under 21.5

50%
Yes 50¢No 51¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
limitless

So:sweet

N/A
N/A
98.9¢
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 13

Description

This event group covers a best-of-three Valorant match between So:sweet and Dplus in VCL Korea: Regular Season, scheduled for June 17, 2026 at 7:00 AM ET. Markets span match winner, individual map winners, round handicaps, round totals, and map count, all sourced primarily from vlr.gg with fallback to credible reporting.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Polymarket enforces a 7-day completion deadline with 50-50 resolution for forfeits/disqualifications/walkovers at match conclusion, while Limitless allows 30 days and treats forfeits as decisive wins. This creates conflicting outcomes for delayed or forfeit-decided matches.Hero tip: Polymarket match winner and handicap markets are at risk of 50-50 resolution if the match is delayed beyond June 24 or decided by forfeit. Limitless markets will resolve to the declared winner in forfeit scenarios. Hedge accordingly if match delay or forfeit risk is elevated.

Critical divergence points:

  • Polymarket: Match must be completed within 7 days of scheduled date (by June 24, 2026). If match begins but incomplete with forfeit/disqualification/walkover, match winner resolves 50-50. Map-specific markets (Map 1/2/3 winners, round handicaps, round totals) resolve 50-50 if the map is not completed by rounds played. Forfeit at match end = 50-50 for match winner. Key quote: 'If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.'
  • Limitless: Match must have official result by July 17, 2026 23:59 UTC (30-day window). Forfeit/disqualification/walkover by either team results in resolution to the declared winner, regardless of match start or timing. Key quote: 'If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made.'
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Valorant So match between So:sweet and Dplus in the VCL Korea: Regular Season, initially scheduled for June 17 at 7:00AM ET. This market will resolve to "So:sweet" if So:sweet win the match against Dplus. This market will resolve to "Dplus" if Dplus win the match against So:sweet. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between So:sweet and Dplus in the VCL Korea: Split 2 2026, scheduled for Jun 17, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 17, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

Prediction markets like Polymarket and Limitless often reflect sharper, more granular odds than traditional esports sportsbooks because traders face direct financial incentive to price accurately. Sportsbooks build in margin and may lag behind live market repricing. For this market, the prediction platforms show balanced odds near 50–50, suggesting genuine uncertainty. Sportsbooks may quote wider spreads or slower-moving lines. Comparing the two reveals where public perception diverges from professional bookmaker positioning—a useful signal for identifying value or consensus shifts in VCL Korea matchups.

Polymarket and Limitless can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Polymarket and Limitless operate independent order books and attract different trader demographics, leading to temporary price gaps. Polymarket may see higher volume from US-based traders, while Limitless draws international participation. Liquidity depth, fee structures, and user interface design also influence how quickly each platform reprices in response to news—such as roster changes, scrim results, or injury reports affecting So:sweet or Dplus. These microstructural differences typically resolve within hours as arbitrageurs exploit spreads, but during low-liquidity windows, discrepancies can persist and create trading opportunities.

Key catalysts include roster announcements, player substitutions, or injury news affecting either team's lineup. Scrim results and recent tournament performances in other VCL Korea matches will shift trader confidence. Meta shifts in Valorant patches or agent bans can favor one team's playstyle over the other. Media coverage, analyst predictions, and community sentiment on social platforms often precede price moves. Pre-match interviews or coach statements about strategy may also influence positioning. Monitor VCL Korea's official channels and esports news outlets for breaking updates that could reprrice odds before the series begins.