TOTAL VOLUME:
$134b
24H VOL:
$107,351,958
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,416,970,024
400,720
Markets across
30,097
events
MATCHED EVENTS:
2,633
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 17, 12:45 PM EST
Polymarket
This event group covers a best-of-three Valorant match between So:sweet and Dplus in VCL Korea: Regular Season, scheduled for June 17, 2026 at 7:00 AM ET. Markets span match winner, individual map winners, round handicaps, round totals, and map count, all sourced primarily from vlr.gg with fallback to credible reporting.
This market refers to the Valorant So match between So:sweet and Dplus in the VCL Korea: Regular Season, initially scheduled for June 17 at 7:00AM ET. This market will resolve to "So:sweet" if So:sweet win the match against Dplus. This market will resolve to "Dplus" if Dplus win the match against So:sweet. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the match between So:sweet and Dplus in the VCL Korea: Split 2 2026, scheduled for Jun 17, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 17, 2026, 23:59 UTC, the market will resolve to "Other."
Polymarket and Limitless can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Polymarket and Limitless operate independent order books and attract different trader demographics, leading to temporary price gaps. Polymarket may see higher volume from US-based traders, while Limitless draws international participation. Liquidity depth, fee structures, and user interface design also influence how quickly each platform reprices in response to news—such as roster changes, scrim results, or injury reports affecting So:sweet or Dplus. These microstructural differences typically resolve within hours as arbitrageurs exploit spreads, but during low-liquidity windows, discrepancies can persist and create trading opportunities.
Key catalysts include roster announcements, player substitutions, or injury news affecting either team's lineup. Scrim results and recent tournament performances in other VCL Korea matches will shift trader confidence. Meta shifts in Valorant patches or agent bans can favor one team's playstyle over the other. Media coverage, analyst predictions, and community sentiment on social platforms often precede price moves. Pre-match interviews or coach statements about strategy may also influence positioning. Monitor VCL Korea's official channels and esports news outlets for breaking updates that could reprrice odds before the series begins.