TOTAL VOLUME:

$61.9b

24H VOL:

$249,705,498

24H TRANSACTIONS:

600,069,390

OPEN INTEREST:

$1,354,509,605

579,516

Markets across

14,317

events

MATCHED EVENTS:

4,116

PLATFORM COVERAGE:

4

Polymarket:

50%

VS.

Kalshi:

50%

BETA
kalshi
polymarket

Valorant: sleepers vs Division One (BO3) - VCL North America: Stage 2? Odds & Prediction Markets

Volume:
$26,934
PredictionHero
sleepers (FlyQuest) 100%
kalshi
Map Handicap: SLP (-1.5) vs Division One (+1.5) 100%
polymarket
Match Winner 100%
polymarket
Mar 2026Mar 2026Mar 2026Mar 2026Mar 2026Jun…020406080100

Closed: Mar 31, 12:10 AM EST

polymarket

Polymarket

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Outcome
Chance %
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24h
7d
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Description

This event group covers a best-of-three Valorant match between sleepers and Division One in the VCL North America Stage 2 Group Stage, scheduled for March 30, 2026 at 7:00 PM ET. Markets span match winner, individual map winners (Map 1 and Map 2), map handicap, and total games played across Kalshi and Polymarket platforms.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue:

Kalshi's match-winner market contains a logical contradiction: it states both Division One winning and sleepers winning resolve to Yes, making the market fundamentally unresolvable. Polymarket's markets are logically sound and internally consistent.

Hero Tip:

Disregard Kalshi's match-winner market. Trade only Polymarket's markets, which feature unified, logically coherent resolution logic across match winner, map winners, handicap, and games total. All Polymarket markets use VLR.gg as primary source with 2-hour fallback to credible consensus reporting.

Critical Divergence Points:

  • Kalshi:

    Match-winner market states: If Division One wins, resolve Yes. If sleepers wins, resolve Yes. This is logically impossible and makes the market unresolvable. No clear mechanism to distinguish outcomes.
  • Polymarket:

    Match-winner market: Resolves to sleepers if sleepers win the match; resolves to Division One if Division One win the match. Clear binary outcome. Cancellation, tie, or 7+ day delay without play = 50-50. Forfeit/disqualification/walkover at match start = 50-50. Forfeit during play = resolves to winning team. Source: VLR.gg within 2 hours, else credible consensus.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.15.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.